Should Zoe's E instead Ricochet off walls for healthier gameplay?
Currently her E passes through all walls, allowing her to snipe someone without the allowance for much reaction time from Fog of War. Personally, I think it's a little unfair, and that her strategic niche could be left in-tact (burst mage with unique access to fights) through some changes to her E.
What if instead, her E (Sleepy Trouble Bubble) ricocheted off walls and doubled in range when doing so? She stills gains a unique way of accessing the backline in teamfights, however, if she wants to snipe and cc someone, she either has to use her ultimate to get closer, or coordinate a well-placed bubble that bounces off a wall and hits the desired target. Both times allow for reaction and can support healthier gameplay.
Only thing now, that could facilitate better gameplay is to shift damage from her Q to her W. Possibly making her W an active duration buff that allows her to pick up enemy summoners (that have dropped) and extends in length based on how many summoner spell shards she picked up, additionally providing the three 'Foxfires' (similar to Ahri). Through this, we could shift more damage into her W and take some from her Q, for less of the 'Uh, okay. So she hit me with that once out of all the times and I died?..' moments.