Assassins' stat focus flawed?
Does anyone else think that an issue with League balancing (especially regarding the tank assassin fiasco) is that the stats that some classes wants/needs are too similar to each other?
For instance, LeBlanc's final build typically looks like:
Meanwhile, Lux's final build typically ends up:
or
/
Granted, they both fulfill the burst role; they play completely differently and offer the team different things - yet are stuck building similar/the same items because they only want one thing - AP and Magic Pen. Thus, it becomes more difficult to differentiate the two stat-wise.
Why is LeBlanc an assassin? Is it because of her mobility? Or pick potential? Arguably Lux can make great picks...and follow that up with safer, generally larger and quicker burst. LeBlanc, to compensate for this is given incredible base damage values; however, this proves an issue when put into practice, as we've seen from the rise of Tank Ekko and Bruiser Rengar. Obviously, something's wrong. Both Lux and LeBlanc are negated by heals/shields/actives/resistances, but at the exact same effectiveness. A
building
negates both Lux's and LeBlanc's damage equally (relatively, of course, Lux is reliant on her q and QSS removes that threat every 90 seconds) because they're interested in AP, 15 magic pen and 35% magic pen. But LeBlanc, whose primary objective (and arguably her only objective) is to assassinate the ADC is rendered less effective than Lux who has better teamfight presence and team utility.
Bruisers - Health and AD/AP (usually some resistance item/s depending if they scale well or not) Assassins - AD/AP and penetration (ADs have better item actives, yet suffer due to being melee most of the time, thus prompting them to build resistances) Mages - AP and penetration
Why not shift Assassin itemisation away from raw AP/AD and into items/stats that help them with increasing their damage on a single target? What about an emphasis on Flat penetration with average AD/AP so that they still are relatively "meh" against tanks who build, generally over 250+arm and 200+ mr but more effective on the
who has yet to build any defensive items? This would probably result in a change to lethality or even all penetration as a whole to balance it out better.
Shifting Assassin itemisation towards negating resistances and healing/shielding can push Rito into evaluating "negative resistances" as a viable stat that Assassins can scale with; working as an amplifier for their own damage against a target. This can allow them to lower their base damages and put more into their scaling to prevent tank/bruiser builds being more effective than actual assassin builds (see bruiser rengar).
Assassins currently, apart from a few Assassins (
,
) aren't exactly shining as the glorious Assassins they should be. Instead, we're seeing
build tankier to survive for the extra moments he has to spend killing his target and actually functioning better because of it.
So, we have to improve their itemisation without buffing mages/bruisers and completely destroying supports (who, honestly, are a little obnoxious at the moment with
,
but otherwise aren't necessarily the primary issue.
As examples (based on old penetration - thus, before lethality):
**Rune Glaive - **2550 gold
- 60 AP
- 25 Magic Penetration +5% Cooldown Reduction +5% Movement Speed [Unique Active: Sharpened Tip - For 5 seconds, all damage dealt by this champion penetrates shields by 35%] [Unique Passive: Grievous Wounds - ]
Cutlass of Demise - 2400 gold +50 AD
- 25 Armour Penetration
- 7% Movement Speed [Unique Active: Sharpened Tip - For 5 seconds, all damage dealt by this champion penetrates shields by 35%] [Unique Passive: Grievous Wounds - ]
Cloak of Darkness - 3150 gold +30 AP +30 AD +10 Magic Penetration +10 Armour Penetration +5% Movement speed [Unique Active: Absolute Power - For 5 seconds, your highest form of damage (physical/magical) ignores shields by 50% on a targeted enemy] [Unique Passive: Killer's High - Upon killing an enemy champion, grant a buff decaying over 5 seconds that increases movement speed by 50%]
*Only one shield penetration active may be functional at a time
TLDR; Shift Assassins towards itemising for penetration
are all awesome in concept), but the main problem is that those items are not as strong as they could because other classes can abuse them by inserting one or two of them in their build.
with
and