Jinx Passive Get Excited! QOL Buff. Move through Units.

Aalydon··1 votes·604 views

I saw some recent Buffs on the PBE for Jinx about lowering the CD on W. Riot has already stated that her damage seems to be in the right ballpark so I was wondering if Jinx's Passive can grant her the "Walk through units" passive while she's excited. There's been many times playing as Jinx that after sieging down a turret you'll want to run somewhere and I find that all the stacked up minions can really interfere with your pathing while the movespeed buff is decaying.

6 Comments

Pull up then1 votes

It's more for killing the next target.Why stop at one?:D

Aalydon1 votes

"Run somewhere" I meant could be chasing an enemy after the tower is gone, or run away. Either way there's usually a lot of minions around in the case you get a "guaranteed reset" off of a tower. As soon as the tower is gone the minions start walking down lane and they are directly in the way if you're planning to chase, and if you're planning to run then there's already another minion wave walking up behind you.

As an aside I have a hunch that the pathing for champions is updated at the same rate that Jinx's MS buff decays, so the pathing is always a tick too late when there are minions walking around.

Pull up then1 votes

That's phantom dancer passive.

Aalydon1 votes

Yes, I realize that. Other champions get that passive at high moments in their kits as well(new Urgot, Fizz, Hecarim), and I thought it would be not just fitting, but useful for Jinx who as a hypercarry with no escapes doesn't want to get minion blocked during the most important moment her kit provides.

If the argument is "just build phantom dancer", then my response is that is not the crit item Jinx needs, wants, or builds until you replace boots at 6 items. It is inferior to the waveclear that either of Static Shiv or Runaan's provides, and inferior to the max bonus Rocket range with Rapidfire. Phantom Dance Passive doesn't even work at Rocket range because the Spectral Dance Passive only works when a champion is within 550. Rockets at rank 1 start at 600.

I'm asking for 6 seconds of not having to worry about minions AFTER killing a tower or participating in a kill. Not a constant Spectral Dance Passive.

Pull up then1 votes

I believe in counterplay.If you find yourself in a situation where you are being chased by an enemy after destroying a tower or getting a kill but your escape is blocked off by a minion wave perhaps you deserve to die.Position is key in playing adc although 6 seconds of running excited sounds fun.

Aalydon1 votes

Kay, If a minion wave is what blocks your escape after taking tower it can only be your own minions. I don't believe that counts as "counterplay" to Jinx Passive. I'd describe "counterplay" as something that the enemy actively does in order to counter you. Your own minions blocking your escape should not be "counterplay" for the enemy team, that's just something that sometimes happens, but can cause you to die if it does.

In the original Jinx: Champion Spotlight Video, it states "Get Excited provides a useful speed boost to retreat after pushing down turrets or hunt down fleeing enemies after a kill". https://youtu.be/KN3OYwP8nHE?t=51. If one of the options of using Passive it directly suggests is intended for Jinx to have, I don't see why her 6s of Mobility has to hindered by creep block from her own minions.

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