Essence Reaver Increases Marksman Auto-Attack Range

Aalydon··2 votes·1,191 views

If I recall correctly there was a large debate on trying to make a mid-teir item for item 3508 so it had a build path that gave you mana regen early when you needed it most for laning phase. Many agreed that this item item 1062 "Soul Sickle" should build out of item 1053 + item 3114 or item 3134 However, it arouse that there would be abuse cases (mainly Pantheon ) that would benefit too greatly from the item.

So what if it was a marksman-only item and it had an incentive to build over an item 3031 or item 3072? If we still want the Essence Reaver passive in the mid-teir and it works through auto's, how about a passive ACTIVE that increases your range so you can auto safely, and increase that range boost in the final item so it offers something really useful come mid-game when other marksmen usually have item 3031.

Also, although +25 range isn't much for the laming phase, here are the new possible abuse cases: Jayce Nidalee Teemo Thresh TwistedFate Soraka Urgot Save for Jayce , Nidalee andUrgot , the rest are off-meta ad builds, so they wouldn't be seen much, and because the item would be ranged only, Jayce and Nidalee would not benefit from the items Unique's while in their melee form. Okay... so consider Urgot becomes op with this item, he can spam more q's and he can auto farther to bully you out of lane. Then again, he already builds item 3070 for more q's, and he has the lowest basic attack range of all ranged champions in the game (except miniGnar , until lvl 6)

Sooooo.... queue new item stats

EDIT: PASSIVE CHANGED TO ACTIVE ON BOTH ITEMS thanks: AtrocityEyes

---------Build path--------------

item 3508 Essence Reaver - (ranged only) +80 ad +10% life steal +10% cdr

NEW UNIQUE passive ACTIVE - long shot: +75 basic attack range for 5 seconds (75s cooldown) UNIQUE passive: Restores 2% to 8% of the damage dealt by basic attacks as mana. This effect increases based on missing mana.

builds out of item 1062 Soul Sickle and item 1038 B.F. sword

item 1062 Soul Sickle - (ranged only) +15 ad +8% life steal +10% cdr

UNIQUE passive ACTIVE - long shot: +25 basic attack range for 5 seconds (75s cooldown) UNIQUE passive: Restores 2% to 4% of the damage dealt by basic attacks as mana. This effect increases based on missing mana.

builds out of item 1053 Vamp Scepter and item 3114 Forbidden Idol.

------ end of item build --------

Only thing i'm unclear on is gold value, there currently isn't any gold:range ratio in the game yet, so whether or not item 3508 gets a price increase to be the same as item 3072 or item 3031 is up to the balance team.

So, thoughts? Concerns? Would +75 range be too powerful when the item is completed? Would Twitch rise to be top adc with 925 total range during his ult? Would low range marksman be able to trade easier with the likes of Caitlyn in laming phase? Would Jinx forever have her rockets out and never use pow-pow again? Is this exactly what marksman need to kite it the current dive-heavy tank meta?

7 Comments

MCBiggah994 votes

This is broken. "Although 25 range isn't too much for the laning phase" even that is broken.

Every ADC is going to build this just for the range, because it's broken.

Aalydon1 votes

Okay, humor me. The range increase is to much for both items, then how much range would you think would be good when the item is completed? Essence Reaver currently isn't built on any champions simply because other items offer better versions of the stats, and the mana regen comes too late. However, your reaction tells me that a range increase would be sought after enough that Essence Reaver would be picked up for it, either by necessity or otherwise. So what is your recommendation so that the item is an "option" and not "necessity" as a potential first rush? With the idea that mana regen is the main point of buying the mid-teir item, and the range increase is to make it easier to use the passive where it lacks in damage (early).

1011001110002 votes

Make it an active that lasts no longer than 5 seconds. It encourages intelligent skirmish and teamfight usage while at the same time not granting an insurmountably unfair advantage.

Aalydon1 votes

Okay, cool. What sort of cool down time would that have, 90s?

1011001110002 votes

Something like that, 75 could also work. Something that isn't too abusable but provides some utility both early game a la mana regen and mid-late by providing a temporary range advantage in teamfights.

zions eyebrows3 votes

ad carry ranges are a huge part of what goes into balancing them and this would completely nullify that

WarlockLaw1 votes

I say don't give it mana regen, I like it as an item for ad caster style adcs to be able to spam their spells to push lanes while not running out of mana and so I feel it should be oriented in that direction. I don't like this change because it makes it too easily abusable fir certain adcs (jinx and twitch) rather than the caster adcs like Graves ez and corki

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