We should balance assassins and fighter off of Diana!
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So Diana's kit has goods and bads, but she is rarely considered viable to people I think, but her kit is pretty amazingly balanced, I believe we should use her as like a symbol of 'this is good technique' and 'this is bad technique'.
- Her mobility relies of landing a confusing skillshot.
- Has good utility, a shield and a knock up/back.
- Damage is reliant on landing her skillshot and precise timing on when her passive is up.
- She will blow up easily if she is not played in a tactical and intelligent manner.
- She is moderately tanky, while still having the damage to carry a fight against an ADC or other high DPS characters.
- Escape is reliant on a skill shot.
I think she is pretty much the perfect balance ideal for all assassins. What do you guys think?
and
start getting put in the game assassins/fighters need to be low counterplay bs too to not suck. Which is why
is the only good fighter in high level games.