About killing different ways to play a champion [Reaction to new Cait's traps]
When I first played LoL back in s1, I quickly noticed that AP ratios were often inserted here and there on AD champions (to increase possible build paths perhaps). I've always been the kind of guy who try weird builds just for the sake of being different and try new stuff. That's what I learned while playing some of these weird builds: Playing certain champions as they were not intended to be played can sometime prove to be WAY more fun. (and I'm not talking about the fun that comes from being original, I'm talking about raw gameplay enjoyment)
Ex:
I played a couple of games of AP Kha'Zix with my friends in troll custom games. (when DFG was still a thing)
(Our basic rule was that: you were forced to play with a fucked-up build).
Turns out it was a lot more viable than I thought, and it was A LOT of fun. The gameplay felt a lot more fluid and assassin-like.
I'm not gonna expand on every detail of why it felt more fun. My point is that I had a lot more fun with this build (even though it wasn't really viable in a gold or + tier game) than the standard Kha'Zix build.
Some of his assets were tweaked/modified and AP Kha'Zix is no longer even do-able. (lich bane nerf, increase invis cooldown, no more dfg, no dmg reduc on his ult).
If AP Kha'Zix was more viable, I'm sure the majority of people would still play him AD, BUT many would play differently. The amount of gameplay possibilities within a certain champion has been decreasing for the past few years (for the exeption of Tahm Kench maybe). Mainly because the other "weird playstyle" doesn't fit the character's intended style.
Ex:
Ap
Ap
Ad
Ad
Ap
<-- a personal favorite
I understand that some of them may have changed due to the fact that it was annoying as hell to play against (ap yi), but for the most part, it doesn't seem justified to me. I feel like a specific playstyle should** NEVER BE ENFORCED**, even if it means the character's style isn't respected.
--------------------------Now onto Cait's new traps-------------------------- AP Caitlyn may not be viable, but it's a lot of fun. Placing traps, and knowing that you'll only do your job if you succeed in making people walk into it is an almost unique playstyle (a bit similar to teemo in fact, but not as annoying that's for sure). AD cait does MANY things better that AP Cait, but so does AP Cait (When One for All was in Howling Abyss, a team with 4 AP - 1 AD Caits would often beat a 5 AD Caits team (I've done it a couple of times)) The new Cait's traps do not deal any damage now. Sure, not many people played AP Cait, but this amount IS NOT ZERO. I'm still playing AP Cait when I get her in ARAM and it's plenty viable.
Please Riot, do not reduce the amount of different ways to play a certain Champion.
Sure I can choose between a
or a
, but at the end of the day, I'm still playing an almost identical playstyle of AD Caitlyn.
I want to be able to actually choose my gameplay.
(I'm just talking about not destroying here, but I'd actually wished they would create more possibilites)
by nerfing her ap ratios on rework, I remember I used to have so much fun with DFG and ap tris, so much fun.
so your headshots do another extra 50% more damage (OK, only 45% more damage if you already have