Kalista mains, what should change in her kit?

blackfootedfox··2 votes·801 views

What should be completely changed in order for her to come out of her overnerfed state? I'm not a Kalista main so I don't think I'm the best voice for this, but an option could be her sentinels. I have no idea what it would be replaced with, but removing any other form of her utility just seems to significantly alter her gameplay.

Like I said though, I'd rather hear what experienced Kalista players would think because seeing such a cool champ in a state worse than Azir is saddening.

2 Comments

RivetAce2 votes

I'm not a Kalista main either, but I think I know what's the problem.

If you build straight attack speed, you get more jumps AND more rend damage.

A good champion design gives you a choice. A kit isn't overloaded if there's no one build that uses the entire kit to its fullest. For example, Varus has awesome base damages for squishies and insane %health scaling. But you have to build AD or AP to get either of those benefits, and building hybrid isn't very good either. So you have to make a choice.

For Kalista, you should choose between damage or jumps. Build attack speed, you get more jumps. Build damage, you get more damage (duh). Right now, if you build attack speed, you get both. Imagine if each stack of Rend did the same damage as the first one, but it had a 1 or 2 second cooldown on each target. You could build more damage and not have less rend stacks, but you would jump less. Or you could build attack speed for jumps, but your rend will do less.

Bonipherus1 votes

I started responding to this question but ended up writing so much that I made a whole new thread. I'll link it if you would like to read it.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/kBAjEAdA-kalistas-kit-and-a-possible-terriblegreat-idea

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