What if the elemental drake buffs were stronger but more playstyle specific?
I feel like flat buffs in general tend to be a bit boring. To me a buff is most interesting when in order to reap its benefits you have to alter your playstyle in some way.
What if each of the elemental drakes targeted each of the general playstyles in LoL? (split push, teamfight, assassin, skirmisher)
These are some ideas I came up with for each drake:
Mountain Drake (split push)
- Increase damage to objectives but only when at least 1000 units away from any teammates.
Cloud Drake (assassin)
- Increase out of combat movement speed in jungle and river.
Infernal Drake (team fight)
- Increase AD/AP (9-10%) when all 5 teammates are within 500 units of each other.
Ocean Drake (skirmisher)
- Increase lifesteal/spellvamp when near 3 or less teammates.