Ashes of Ashe
I am aware that Ashe is doing fine already, but I want to give off some ideas I had for Ashe. She is still a reliable marksman, offering a lot of utility to win her fights.
Ashe, the Frost Archer
Ashe is a ranged Marksman. Receiving the gift from Avorosa, a Bow of Ice, Ashe can freeze her targets with ice, slowing nearby enemies. Being a gifted archer, Ashe can focus a target to take them out.
Passive: Focus
While Ashe is out of combat, she gains focus so that her next shot is a critical strike. After 3 seconds out of combat, she gains (4/5/6/7/8) (At levels 1/5/9/13/17) stacks of Focus, up to 100. Once it is 100, her next attack will be a critical attack. Once consumed, Focus resets to her Critical Strike Chance.
Many people have complained how this passive is not as reliable as other passives. People have asked if this passive should be increased with her Q Toggled on or if her Q and her Passive should swap.
Q: Frost Shot
Ashe's Attacks are enhanced with ice, slowing anyone she hits. Toggle On: Ashe's Attacks slows her Enemies by (15/20/25/30/35%) for 2 seconds. Consumes mana per shot.
Her basic utility, reflecting off of her other ability: Volley. People have asked Riot to try to swap her Q and her Passive.
W: Volley
Ashe fires 7 arrows in a cone, slowing all that was struck. Ashe fires in a 57.5 degree cone, applying her Frost Shot's Slow to all that was struck.
Her reliable kiting ability.
E: Hawk Shot
Ashe passively gains gold for units she kills. She can activate this ability to send a hawk spirit to an area to grant vision for a few seconds. Passive: Grants 3 gold for each unit Ashe kills. Active: Ashe animates a hawk to scout for her, granting sight until it reaches its destination of (2500/3250/4000/4750/5500 units), where it grants a 1000 radius area vision for 5 seconds, extending the vision into bushes.
Some people have complained about this ability not being reliable enough and would prefer an escape or a dash ability. I disagree with this because I have thought of Ashe as a scout as well as an archer, so she scouts ahead before making her next move.
R: Enchanted Crystal Arrow
Ashe fires a giant arrow that travels indefinitely, and upon hitting an enemy champion, it stuns them for seconds based on how long the arrow has traveled while nearby enemies receive reduced damage and are slowed. Ashe deals (250/425/600) (plus 100% Ability Power) magic damage, stunning her target for 1 ~ 3.5 seconds depending on how long the arrow has traveled. Nearby enemies receive 50% of the damage and slow.
A beautiful part of Ashe's kit. The global ult was not meant to kill, but provide the hard CC that would help allies kill her target.
Overall: Ashe is still doing fine as is. Even though we have some arguments from the community about Ashe's kit, her kit is still reasonable. But I would like to attempt a rework on her kit.
TL;DR Here is a slight rework I want to attempt.
Passive: Avorosa's Gift
Ashe's Basic attacks apply a (1% + .5% per level) slow (Up to 10% at Level 18). Ashe's abilities enhance the slowing effects. (May alter numbers differently for better early game slow)
Q: Frost Shot
After .5 seconds, Ashe's next auto-attack is guaranteed to be a critical strike and triples the slow from her passive for 2 seconds (And maybe increase Ashe's auto-attack range until her next auto-attack is fired). Applies an ailment "Focus" on her target, which allows Ashe to reapply the hard slow from Frost Shot until her target escapes her and avoids damage from Ashe for 2 seconds. (The combination of Ashe's Frost Shot and her basic attacks can go up to 40%. Applies "frozen" on her target so others like Sejuani and Anivia can make use of their abilities.)
W: Volley
Ashe fires 7 arrows in a 57.5 degree cone, each one that hits a target triples the slow from her Passive for the next 2 seconds and can reset the debuff from Frost Shot.
E: Hawkshot
Passive: For each unit Ashe kills, she gains 3 gold. The passive is tripled upon killing Enemy Champions and structures. Active: Ashe animates a hawk spirit to scout for her, granting sight until it reaches its destination, granting a 1000 radius area sight for 5 seconds.
R: Enchanted Crystal Arrow
Same as original. I would like for it to have a slight increase in its projectile speed, and maybe a slight decrease in its radius explosion for compensation.
Overall: I would like to repeat myself: I know Ashe is already doing fine as is, but I just wanted to attempt a "rework" to see what the community thinks.
Last Edited: 10/27/14