I was reading about Zoe nerfs

l MrD l··2 votes·1,221 views

I saw the nerf to Q and thought hmm then i saw it reverted for further assesment due to morrolo nerfs...

My personal opinion?

You cant adjust numbers to balance her out ... as a burst mage ... if she doesnt burst shes a poke mage which is outclassed by lux ziggs etc... if shes bursting shes doing it too well

Her gameplay is get more damage by playing safer ... hiding behind walls to create distance by getting long range E and Qs... WHat needs to be done is this needs changing ... add risk factor the safer she plays or make it harder to play the safer she plays... Slow down the travel speed when E enters walls so its harder to aim etc make it so she cant R back when stunned? just some ideas

Remember when nidalee was reworked? all she did was stand back spam Q and just use cougar to run away ... Zoe has that problem except she just hides behind walls i dont think any amount of number changing would make her satisfying for both players...

I dont find her OP just to confirm that ... I find her playstyle of safer gameplay = bigger reward being incredibly broken

3 Comments

Bent Pixels4 votes

Zoe is getting to the point of being unplayable. Makes me sad :( I enjoyed playing her

Rathar Dashing1 votes

She's also expected to suffer much more than the average player because of the ignite nerf, since it was a large part of her power budget being able to get it from minions.

Syte1 votes

zoe can miss all skill shots and outtrade you with just autos/ignite, spell thief, electrocute/dark harvest. she can perma push and try to drowsy dive you under tower with no minions left to block. you're forced to dodge every ability and get no chance of counterplay if she keeps her distance.

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