@Meddler Nami & Zyra buffs soon?

baetoevn··5 votes·473 views

Hey there!

I really hope Riot Meddler will read this or any rioter but please buff Nami’s Ult range or missile speed overtime if possible or something to make it reach someone out of position!

Now time to address Zyra; I’ve always loved Zyra. In fact I used to main her until the rework. It somewhat forced her into the Support role which I really did not like. Her Q base damage scaling is really weak for a mage mid so I do hope you can address my concerns for these two lovely champions! 😊❤️

Thanks!

9 Comments

Vekkna2 votes

Zyra's problems in mid aren't going to be fixed by a buff to her Q ratio. Though you compare it to Lissandra's Q, and the ratio is clearly too low. Or you compare it to Vel's Q, and the base damage is clearly too low.

One of Zyra's biggest issues in mid right now is a combination of animation locks, spell delays, and incoherent spell ranges that make it very difficult to actually execute a full burst combo in a timely manner. Here's a list of Zyra's ability ranges:

R - 700 Q - 800 W - 850 E - 1100

Nearly every other immobile mage follows this rule: if you land your CC ability, you can follow up with a full combo. So if you're playing Annie Ahri Brand Cassiopeia Lux Malzahar Orianna Taliyah TwistedFate Veigar Velkoz Viktor Xerath and you land your hard cc, you can then follow up with the rest of your combo.

The major exception to this rule is Syndra, and she's an exception because she has little or no animation locks in her kit. She can literally cast while moving, so this is a fair exception

But Zyra's spells have the biggest range gap, longest animation times, shortest hard cc duration, and longest travel/delay times. So you end up with a champ in the "Catcher" class that often can't capitalize on landing one of the slowest projectiles in the game. And even if you do land E at max range, you have to move up to cast W, move again to cast Q, move again to cast R, and move again to cast ignite. By that point, the root has worn off, and the enemy just dashes/flashes/walks away/shields or whatever.

There's also the itemization issue since the MYMU. Zyra is completely reliant on stacking early mpen, but she really needs CDR in mid. AD champs get 40% CDR with a full pen build. Zyra gets 0%, and finishing Morello first kills her early/mid power. Now we're facing the rune changes, and nobody from Riot will answer questions about how to deal with the loss of 23+ flat pen from runes and masteries.

They really need to shorten her animation locks and/or standardize EWQ range to within 100 units of each other.

baetoevn1 votes

Couldn't of said it any other way! Thanks so much!

Ahri Body Pillow1 votes

Immobile mage Ahri

??

But as someone who played Zyra for a very long time, this is very accurate. Burst combo is extremely wonky

LankPants1 votes

For Zyra one of the big things keeping Zyra out of mid is just how abysmally her plants scale with AP. She'd be far more playable mid if there was a reason to get gold on her, as it stands she has almost no AP scaling on her main damaging ability. It takes 760 AP to double the damage of her plants, most mages will double the damage of their main ability at between 250-400AP.

One of the first things Riot needs to do with Zyra IMO is nerf her plants damage/level and buff their AP scaling. This has the added benefit of making Zyra need to buy damage to deal damage like every other mage in the game.

baetoevn1 votes

Hope this will happen!

Zone of Endless1 votes

Nami is getting CD buff on Q on PBE right now. I have no idea why she'd need any buff to be honest. One of the more balance champ out there.

Tseison1 votes

What Zyra REALLY needs is a gameplay update. She relies WAY too much on her plants and is super weak against mobile champs and pretty much the future upcoming new champions riot will come out with that will just surpass her entire kit.

Her passive needs to be changed or moved to her W. Her passive NEEDS to stop spawning seeds outside of her damaging skills range and if this won't be fixed, then her Q & E need to have the EXACT same range as her passive to reach further seeds. Period. OR as a new passive, they can have it so that seeds continuously spawn at a rapid rate around the battlefield and then her W can be a different skills -one that doesn't spawn plants. Something like a thorn shield, vine wall or some form of lashing vine whip attack.

Her Ult I wouldn't change but when I think of a thicket a vines, I think of being slowed OR have it so that it enrages plants PLUS summons plants as well. (Either it be 2 or 3 plants who cares)

On her plants dealing 50%less damage on the same target for some stupid reason because you know...other minion champions have that as well..... they should have it so this only applies to champions and not minions,monsters and epic monsters...

Another reiteration of her W could be to just have her hold 8 charges of seeds and she gains an extra charge every XX seconds or so.

Her E needs to have a base root duration of 1.75. This whole scaling over level is stupid and it doesn't help that one point in it will only save my life for .75s.... also, her E for her original skin needs a visual update to resemble that of maokai.

baetoevn1 votes

{quoted}

What Zyra REALLY needs is a gameplay update. She relies WAY too much on her plants and is super weak against mobile champs and pretty much the future upcoming new champions riot will come out with that will just surpass her entire kit.

Her passive needs to be changed or moved to her W. Her passive NEEDS to stop spawning seeds outside of her damaging skills range and if this won't be fixed, then her Q & E need to have the EXACT same range as her passive to reach further seeds. Period. OR as a new passive, they can have it so that seeds continuously spawn at a rapid rate around the battlefield and then her W can be a different skills -one that doesn't spawn plants. Something like a thorn shield, vine wall or some form of lashing vine whip attack.

Her Ult I wouldn't change but when I think of a thicket a vines, I think of being slowed OR have it so that it enrages plants PLUS summons plants as well. (Either it be 2 or 3 plants who cares)

On her plants dealing 50%less damage on the same target for some stupid reason because you know...other minion champions have that as well..... they should have it so this only applies to champions and not minions,monsters and epic monsters...

Another reiteration of her W could be to just have her hold 8 charges of seeds and she gains an extra charge every XX seconds or so.

Her E needs to have a base root duration of 1.75. This whole scaling over level is stupid and it doesn't help that one point in it will only save my life for .75s.... also, her E for her original skin needs a visual update to resemble that of maokai.

Thanks for the ideas!

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