New Thornmail's concept is fine and all, but..
[DISCUSSION'S OBJECTIVE]
I'll share the information about the AR items update, focusing on Thornmail. With the objective to show my sincere opnion about the new changes and maybe even get the attention of some RED, with the intention of causing some impact on the new patch and perhaps the Worlds.
[THE CHANGES]
- Thornmail: Price increased from 2100 Gold to 2300 UNIQUE Passive now reflects 15% of damage + 25% of the user’s bonus Armor, changed from 30% of damage
Meddler: "Rewards using Thornmail with other armor effects, allows the damage reflect to still be significant against enemies dealing much of their damage through on hit effects instead of raw auto attack damage (e.g. Vayne). Significantly weaker as a sole Armor item however. This is about as big as this set of changes gets by the way, most of the others are just stat adjustments, not functionality changes."
source: http://www.newsoflegends.com/index.php/category/3-riot-news/
[THOUGHTS]
I really like the new concept, but there's only big problem. It doesn't target the real problem. We live on a Hypercarry meta, with nerfed tanks and overscalling mage assassins. We need more mobility on fighters and counter to AP burst. Mob to counter ADC safety and itemization to counter AP burst.
[PROPOSAL]
- Rework Zephyr, not give any specifics, but riot need to remove AS from that item, put more Mov Spd and AD.
- Buff Maw, MR or Shield will be great, maybe both.
- Bring Dead Man's Plate to SR
- Nerf LW, 35% to 25%.
Tell me what you guys think. Thanks.
can still be very strong by just playing to their strengths elsewhere and having their kit's power budget shifted more in the defense or range directions. If anything, I'd say Nasus being slow really adds to his feel.