The problems with balance team is deeper than just some bad decisions, is actually
#Their philosophy...
That's the problem for me. If you pay attention more than just some buffs and nerfs, the way they think things should work makes no sense.
If you look at the "job" of the roles most of them make sense, with the exception of Marksmen being the tank buster, I'll try to make this as easier as possible to digest, so please just keep an open mind.
Marksmen should do a decent amount of physical damage within a constant frame of time, AKA: high DPS but low burst, that means an ADC having to kill a Tank should mean that it would take a long time to do so, unless riot adds so much damage that Marksmen are able to kill tanks fast, but that also means that they will kill everything else fast, meaning that assassins need to kill ADC even faster.
The ones that should be dealing with Tanks are actually Bruisers, and Marksmen "job" should be dealing with structures and objectives, while being very good at weakening the enemies that are stupid enough to be in their range.
#Why Bruisers should be the ones dealing with tanks?
First would make Top lane way healthier since you can pick a tank to scale late game, but you know you wouldn't stand a chance in lane against a bruiser, your plan would actually just try to survive and not feed the enemy while scrapping for farm (As toplane was back in season 1~3 if you pick a tank).
And most important, it would be healthier for the game if the tank busters were bruisers, mostly because they already are without even trying.
Have you ever see a
melting a Tank without it being able to do anything? Of course you have, because most of them can out sustain a tank, have means to pierce their defense or deal % max health. If you leave them alone with a tank they most definately will have the time of their lives.
Another thing that is good to point out is; Most Juggernauts have to "play their minigames" in order to access their damage potential, Darius needs to stack his passive, Illaoi needs to set her tentacles + hit her E, Volibear needs to stack his Frenzy, and so on. The easiest target you can have to unlock their damage is a tank, with their low mobility and high HP.
#If bruisers are so good at killing tanks, why they are losing top against tanks?
The reason is riot shoving damage everywhere, trying to push the idea of Marksmen are tank busters, that means everyone has a load of damage, but bruisers have to set their combos to do so, while a tank can out survive them while dealing a butt load of damage without any setup.
Plus bruisers have to build like carries today if they want to be impactful, that means they don't have time for tank busting items
**with the exception of **
, because it's the only bruiser item they can rely on, right now.
Another factor that contributes to this is the fact that tanks can burst squish champions faster than a bruiser with the luxury of getting out alive, while most bruisers would throw their combo on a carry and pray they don't survive, after that they either die happy they did something to maybe win the team fight, or die screaming on their screen while popping the death recap trying to understand how they died in 1.08 secs.
#TL;DR: MARKSMEN BEING THE ONE TO DEAL WITH TANKS CREATE A CYCLE THAT AFFECTS ALL OTHER CLASSES IN A HARMFUL WAY, AND IN MY OPINION, THE LIVE BALANCE TEAM SHOULD GIVE THIS JOB TO BRUISERS, SO YOU NOW HAVE A HEALTHIER WAY TO DEAL WITH TANKS PLUS SOMETHING THAT BRUISERS EXCEL AT.
and
to be unique again.
Almost every game i lose is because of one of your brusiers shitting on their lane and then destroying my entire team.
Adc being like this is a "flaw" in the game itself but this late in its life i dont think it can or should be changed to such an extreme.
can build literally only tank items, but then out damage and out burst every fucking top laner you know there is something wrong.