ADCs should have a Dead Zone

NLGG3R BEATER··3 votes·616 views

It's incredibly frustrating to see lategame ADCs standing in one spot and facetanking assassins/tanks while doing godless amount of damage, yes assassins now have a good shot at deleting ADCs with lethality buffs but that's not the point.

ADCs are meant to be squishy RANGED consistent physical damage dealers whose main attribute is kiting. But in league that's not remotely the case, lategame adcs just stand in onespot and right click everyone to death while getting shielded/peeled by their beta supports/tanks.

Marksmen are supposed to USELESS in melee range not just vulnerable to getting controlled/bursted. I'm a Yi player myself so I have no issue of showing any ADC how beta they are if they ever dare get in melee range but when a midget ass Tristana offensively rocket jumps into a massive rock guy (Malpite) she should get MASSIVELY punished regardless of what stage of the game it is or what either of them is building, ESPECIALLY if it's 1v1.

Like, when you're carrying a huge ass Sniper Rifle and some dude rushed into you with a combat knife you should have no time to react at all, let alone if you're the one rushing into him XDD

17 Comments

gabetheguy2 votes

if you can't beat an adc at melee range you're a very dumb person.

NLGG3R BEATER3 votes

You're entirely missing the point, please reread my post and you'll notice me mentioning I have no issue doing so. It's the fact that they're not supposed to be able to attack in melee range, it makes perfect sense as their attacks are RANGED. That would actually put more value into kiting in most circumstances and make ADCs less of a braindead rightclick role.

gabetheguy1 votes

{quoted}

You're entirely missing the point, please reread my post and you'll notice me mentioning I have no issue doing so. It's the fact that they're not supposed to be able to attack in melee range, it makes perfect sense as their attacks are RANGED. That would actually put more value into kiting in most circumstances and make ADCs less of a braindead rightclick role.

who the fuck says they're not supposed to be allowed to attack in melee range? lmao. they're already the most vulnerable class in the game, genius. stop crying about balance every time you get rekt by something.

Scary Door2 votes

The suggestions on this section literally get worse every day.

rtbf2216514121 votes

[{quoted}](name=Scary Door,realm=NA,application-id=3ErqAdtq,discussion-id=Jo2r8rYE,comment-id=0003,timestamp=2017-07-14T01:59:29.527+0000)

The suggestions on this section literally get worse every day.

He's right about them being ridiculous, but...

What?

yıff1 votes

if you can not kill an adc that is within your range then there is objectively something wrong on your part

NLGG3R BEATER4 votes

Lol it sames many people have serious trouble reading on here, but actually yes, most ADCs with 6 items can facetank a TANK with 6 items in melee range and shred them, which kinda kills the point of "MARKSMAN".

yıff2 votes

tanks should not do significant damage to marksmen. I don't see the problem with a marksman 1v1ing a tank.

FuhrerRico1 votes

Not true. While a single tank should not CARRY or provide insane DPS unless massively ahead, they should still actually be able to 1v1 an ADC depending on builds and the type of tank. If literally all a tank could do was cc and be a living meatshield they would be boring and uninspiring AF.

Rewt1 votes

Tanks SHOULD be meatshields with CC. Every played an MMORPG? tanks dont do damage. They are CC bots who draw aggro. Thats their purpose.

Tanks need to be moved to a CC focus and less of a damage focus. A tank should NEVER be able to 1v1 a marksman unless he is fed.

NLGG3R BEATER2 votes

What MMORPGs have YOU played? In most MMO I've played marksman-like classes/heroes get either a dead zone in melee range or reduced efficiency such as chance to dodge attacks, reduced attack damage or decreased attack speed.

In league though, apart from tanks; lategame ADCs can 1v1 nearly any melee champ (some assassins even) if they built enough defense to survive their burst damage since item 3047 item 3046 item 3812 item 3053 + lifesteal exist in the game. Unless it's a melee ADC of course like MasterYi or Yasuo.

Rewt1 votes

ive played a few MMORPGs and ive never seen a deadzone or any kind of weakness on ranged characters. The weakness ranged characters have is lower HP value (which they have in league.)

Ive played a lot of MMORPGs as well. Mostly AMMORPGs instead of the boring WoW clones. Which WoW in itself is a shit game so it just makes all its clones even more shit. But Ranged characters never have deadzones or straight debuffs for having enemies near them.

NLGG3R BEATER2 votes

Must be relatively modern MMOs then, cause the old school ones I am familiar with usually have such restrictions such as Tibia.

Anyhow, I agree it's "easier" to balance marksmen this way in most games but it's also much less realistic.

Rewt1 votes

you want realism? ok. Caitlin has 2K range and 1 shots you. There you go. Realism. Exciting. You totally want realism.

Just talking about MMORPG's? Fine. Longbows 1 shot you.

"realism" is probably the WORST argument you could have brought up.

And No i dont play Oldschool ones because they are literally the most boring non interactive grindiest games to ever exist.

Reaper Soraka1 votes

It would be so hard to balance around then. I could really only see ADCs accepting that if they had much longer range (like 1500) and a crit zone (say 500-1000) where their crit chance and/or damage were greatly increased.

I know what you mean; Warcraft used to have the same concept where Hunters couldn't attack within x range with a bow, but could with an axe or such. They abandoned it because it was just silly. Either you got in range of the Hunter and won, or you didn't get in range and respawned at the spirit guide in 28 seconds.

NLGG3R BEATER1 votes

Lmao nothing ever tilted me like hunters still being able to delete people in MoP in melee range with dead zone being removed, getting into their melee range was literally the only way for mages to outplay hunters, but blizzard was too lazy to balance them around dead zone so they just removed it and turned them into a more faceroll class than they already were.

Likewise, even though ADCs require immense amount of game knowledge to transition out of laning phase and into lategame without hard feeding as well as excellent positioning in teamfight that doesn't change the fact that there's not much value in kiting unless you really have to. But with the stupid "babysit the ADC comps" they barely have to do anything other than smash their right click button, in duels though I have already explained my point.

Sp33d Zer01 votes

"Oh man, you're close to me, I can't hit you with my machine gun"

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