Pantheon rework idea
Hi, yesterday I lied down on my bed and thought: "How would I rework Pantheon?" This is what I came with:
#Goals:
- Not to make him mechanically way too difficult, but make him able to express some skill.
- Make his gameplay more interactive for both Pantheon and his opponent.
- Not to overload his kit, only modernize the similar way Warwick's is.
#Changes: Passive: Aegis Protection Pantheons basic attacks add stacks to Aegis Protection (secondary resource bar, similar to Annie). At 6 stacks, Pantheon gains Aegis Protection buff that lasts 3 seconds.
Aegis Protection buff: Pantheon gains 30% movement speed buff that decays over 1.5 seconds. Next basic attack that lands on him is reflected to the attacker, dealing it's full damage and applying all it's effects (damage is reduced by Pantheon's resistances).
Q: Spear shot Passive: Spear hurled by Pantheon stays on the ground slightly behind it's target. Until Pantheon picks it up, he's forced to use his sword and his basic attacks' range is reduced (155 -> 140 - base range is buffed for that matter) and E: Heartseeker's Strike is replaced with E: Hera's Strike.
Active: Pantheon hurls his spear at the targted enemy (0.5 seconds cast time), dealing [damage]. Can critically strike for 50% bonus damage. Although this spell is targeted, in can be doged with a mobility spell or a very good reaction, similar way Fizz's Q or Lucian's Q work. Cooldown: 4 (or until the spear is picked)
W: Aegis of Zeonia Pantheon dashes to a targeted enemy or his spear dealing [damage] and stuns all targets at the targeted location in a very small area (~200 units) for 0.8 seconds and activating Aegis Protection buff.
E: Heartseeker's Strike/Hera's Strike Heartseeker's Strike (using spear): Pantheon channels for 0.75 seconds, dealing [damage] to all enemies in a cone in front of him (reduced to 60% against non-champions) at 0.25 seconds intervals.
Hera's Strike (using sword): Resets Pantheon's basic attack timer and next basic attack cleaves in 180° in front of him, dealing 40% damage to all enemies struck (including the basic attack target). Cooldown: 5 seconds Cost: 25 mana
R: Grand Skyfall Passive: Adele sings in the background.
Active: No changes, except: Pantheon gains 40% bonus movement speed for 2 seconds when facing an enemy hit by the Grand Skyfall.
#Commentary: I redistributed Pantheon's powerbudget, added counterplay and outplay potential to his kit and then buffed undewhelming parts of it which I got access to through my previous actions. I focused on toning down his lane bully playstyle which is very frustrating (targeted damage with low cost and cooldown without turning it into skillshots entirely to preserve his low skillfloor and reliability and avoid giving him an escape), while buffing his teamfight potential, giving him the strength on being able to effectively split the enemy team (through R and W). Also now he can use combos depending on an enemy positioning (W-E-Q-E/Q-W-E-wait-Q-E) and has clear windows of power (going for a trade with 5 stacks of passive or spear in your hand). I hope you like it, suggestions welcomed.