Newbie here! Just trying to figure it out!
Admitted newbie to LoL here. That being said, I am no stranger to gaming having played video games the majority of my life. Starting a new multiplayer game always has it's transition time where you learn the lingo, the mechanics of the game, etc. But while I can easily grasp the mechanics (I just need to master them now,) it's the jargon and the line of reasoning that I do not understand.
Before I continue, I would like to state that I am serious about trying to fit in and learn. I'm also well aware of the reputation League of Legend's player base has. I've been a WoW player since day one of that game. Vitriol and hatred are something I'm quite used to in gaming. So, if you respond to this post with the intent of being nothing more than a troll,...don't. I'll leave it at that.
The first thing I want to ask is this unwritten rule of "I called it!" I can certainly understand the need for lane presence. But so far, I have been playing support characters like Soraka, Janna, and Nami, These characters heal and shield. So, when I follow a player to a lane position with the intention of healing or shielding them, which is what I understand support characters do ( /blink,) I find it very strange when players tell me to leave. Especially those in the "jungle." They don't want my help. But oddly enough, they seem to be content to allow a monster to kill them which is what I have seen happen a number of times. Healing may be weak at first. But if you are eaten by the giant frog, a couple of heals might have saved you from that fate.
As for the whole "I called it" bit, why do people complain? Guides say the top lane is a "lonely job." So it the middle lane. The majority of the team, as well as all support characters, are supposed to be on the bottom lane. Again, I understand the idea of coverage. But so far, I've watched those single-manned lanes be the one that the other team just romps right through. Wouldn't you want a healer's help?? I also play Heroes of the Storm, a MOBA not unlike League of Legends, but there is often a character called a "floater." They don't stick to just one lane. They float about offering aid to whomever. Most of the time, this floater is a DPS character. But I've seen healers do this, too. Heck, I've done it! If the pressure is high on the middle lane, I go to the middle lane. If there are more up top, I will go to the top. It's that or watch the other team get those four or five level leads by destroying forts. I suppose what I'm asking here is why is this the way it is? "Stay in your lane!" And before anyone tells me that this is just how the game is played, I call bull! I watched the 2015 World. Those players started on a lane. But most of them did not STAY on those lanes. They moved around, answered help calls, ran the jungle when near a monster and were in the clear. The exception appeared to be whomever is assigned the top lane. That player almost never left top. Are they the constant source of team XP that way?
And why can't you have more than one support character? I've queued up as Soraka with the intent of practicing and leveling up only to be told pre-game "I'm support!!!" Well, good for you. Soraka is not a DPS character by any means nor am I going to tank with her. So, what's the big deal? Yes, I know a mix of types is needed. Tank, DPS, support. But I have won HotS games with two healers, DPS, and no tanks before along with some other variations. Why wouldn't that work here?
I get the whole "leashing" bit. You want all the XP yourself for only half the work. This seems like a selfish approach to me. I personally believe that is an incredibly ludicrous mindset in a team game setting. I've also read a number of guides that say things like "kill steals" or "XP steals" are not bad things. These benefit the team as a whole. Gold rewards are spread amongst the players with the killing blow getting a bit more than anyone else. But does that all become mute if you die? Dieing sounds like something that benefits the other team more than it does your team.
Runes. Are they consumed as you are defeated or are they one per game?
That's all I have for the moment. I'm sure I'll have more questions going forward. I await some answers.
Relic Shield gives you (and a nearby champion) bonus income when you kill a minion near them. Ancient Coin gives you bonus income when you are near a dying minion. Spellthief's Edge gives you bonus income when you deal damage to an enemy champion or tower (but stops working if you kill a minion). All three of these items essentially require you to be in lane with a partner. In order for two people to support, you would need five players in lane, and thus no jungler (acceptable pre-20, but rather disadvantageous after that).
even when you play Miss Fortune. As a marksman, MF needs items to function, moreso than other types of champions. She can't afford to pick up an item with no combat stats. If you need the movespeed, health regen, or mana regen that Talisman grants, you are much better off getting an offensive item that grants those stats.