List new WW's strengths and weaknesses
so we can just link to this thread everytime someone bitches about him for the next month
and yes he is overtuned but not in any way that's going to matter to 90% of the people complaining.
so we can just link to this thread everytime someone bitches about him for the next month
and yes he is overtuned but not in any way that's going to matter to 90% of the people complaining.
I don't think he is overtuned after playing him 4 times and playing against him a few times, i actually much prefer old WW.
His kit is pretty similar to the old WW. His Q is similar but you can position on the other side of the person with it, thats nice, but you have to get pretty close to the person for it. His W seems slower than old WW's E, and I max W first on him. His E is pretty cool and his ult is more or less the same (it's a skilshot but at the same time it can be used to jump away from people which is nice).
His W actually baits the hell out of the player, trying to get you to go gank all the time when someone drops under 50 percent hp since if you don't you feel like you are kind of wasting the ability, but since his kit is more or less the same he still has pretty shitty pre 6 ganks, so the game baits you into wasting your time often if you follow the blood trails. The first game I tried ganking quite a bit early but ended up wasting a tremendous amount of time. in the other games when I went back to playing him the way I normally would, ignore most shit until 6, it went much more smoothly. I honestly don't think he's anywhere near as broken as Rengar, Kha, Vi, Hec or other popular/good jungs right now. I think in about a month people will realize the same.
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I don't think he is overtuned
I'm fairly certain he is.. just not in ways most people will be able to exploit below gold or plat I think... ._. did baron with 3 items while I was testing him out and finished with over half hp.
hits max attack speed with only 2 attack speed items
his sustain is through the roof.
His mobility is going to be a problem as well but I imagine that will be mostly a glitch issue not a "please nerf this" issue not that this will stop people from begging for nerfs
Yeah he's good at soloing dragon, rift herald and baron. I could see them possibly nerfing that but not anything else really.
I kept getting the feeling that WW was moving slower than usual, so I asked Sinickle about it and he told me that they lowered his MS a bit and that his extra movespeed doesn't work in combat. Old WW was able to chase people down with ease, but this WW isn't able to chase them down as well. He gets to them, but staying on them is much harder and has saved people quite a bit from me. I feel like this extra speed not working in combat might be the thing that keeps him most balanced.
The old WW was even better at soloing dragon and rift heraled and baron, it already got nerfed with the new WW because passive doesn't stack and it works only when you are below 50% hp.
The thing is, in fights, he ends up being useless. Yeah, he has sustain, but that's if you let him sit there and aa you forever.
Practically, he will get bursted if he builds damage, and just be annoying if he goes tank.
Not to mention how wonky blood trail feels. Half the time when I played him, I'd be losing the bonus movespeed while trailing right behind someone.
Overall, he feels like a slight better version of aatrox, but that's not saying much. Unfortunately, drain tanks tend to either be toxic to play against, or so useless that they are actually successful because no one knows how to play against them
He's a pretty much stronger Rammus :^)
Body blockable ult, show fear duration, QSS-able ultimate, no more innate sustain from passive past 50% HP, fairly high mana cost, Skill shot reliant ultimate, easy to miss and long cd early game.