Minor Teemo Nerf (traps)

Power Cosmic··3 votes·566 views

I really think that Riot should consider just taking away spell effects from Teemos traps. He needs to keep his damage and scaling or he will just get run over, but the traps get a little crazy in that he can create a impenetrable lane relatively early in the game. Think it would be more balanced considering they have infinite life and there is no limit to the amount of them.

16 Comments

Deep Terror Nami4 votes

I'm not a Teemo player, but I think your definition of "minor" is different than mine.

Power Cosmic1 votes

I think Teemo would be same champ if the changes above happened, just very slightly less safe.

Erockandroll2 votes

Not infinite life but 10 minutes.

And that's really hard to deliver because the only Item his Shrooms really need is Liandry's Torment, which activates "on spell damage" So Unless they change how it interacts with DoT effects (which is not really going to happen) I don't see anything happening.

Power Cosmic1 votes

You are forgetting Rylai's, Morellonomicon, and maybe Luden's as well. I dont know what the cooldown is but 10 minutes might as well be infinite.

TeemoJenkins2 votes

You make it sound like his shrooms have no counter play. Smart pinks, scanners, and Teemo's shrooms are nullified. What buffs are you proposing to compensate for this massive nerf?

Power Cosmic1 votes

Pinks cost a lot of gold. You can put out a ton a shrooms in 10 minutes, so that is a counter, but far from a good or complete one. He wouldn't need a buff bc he would still have all the great tools and kit he has at present (poke, blind, speed, wave clear, and shrooms). That is why it now even makes more sense, because even with the changes Teemo would still be a great pick in a lot of cases. The traps would still be pretty vicious without an extra buff.

Buffed (I am not saying the specific no-brainer buff bc I don't want to see it in game) traps are simply unbalanced figuring how the traps work with their lifespan and cooldown.

TeemoJenkins3 votes

{quoted}

Pinks cost a lot of gold.

100 Gold Versus losing control of your jungle, small price to pay. Looks like you don't pay the price anyway http://wardscore.loltools.net/?name=infinityNbyond%20&region=na - need to work on your warding in a huge way.

Vision IS the counter to ANY champ or ability that has an invisibility mechanic. Teemo minus the damage from his shrooms makes him a trash pick as map control IS his niche, it's one of his only things he's truly good at. His laning phase is weak until 6 and he's very easily countered. After lane his team fight is weak unless your team kites the enemy team.

TL;DR I don't agree with nerfing any part of Teemos kit.

Power Cosmic1 votes

That is cool and there are a lot a ways took look at it. Of course you would need more than one ward, and if someone has to pink out every gank spot in lane then you just get farther and farther ahead... and just replace the trap. Also if you read, I said he would lose NO DAMAGE, just spell effects.

This is just my opinion, yours makes a lot of sense too. And I don't know what that ward website is, and I am not on it.

MacDthree1 votes

[deleted]

Power Cosmic1 votes

The staunch defense of Teemo is great. No matter what, a lot of Teemo traps get stepped on, if they didn't he wouldn't get played. Traps buffed by certain spell effects are too strong early in game imo. My focus is laning because that is why Teemo is played top in the first place.

You need to think more clearly. What happens to a gank when he steps on a buffed shroom? Which is a good question that requires no answer, because everyone already knows...

MacDthree1 votes

you're missing every single point people are making here, and it's making me wonder why you bothered writing a forum if you can't take the responses. The issue isn't Teemo. Its your personal gameplay. That champion is annoying and irritating sure. But he's not even close to OP. If he were that unbalanced, he would be played in LCS all the time - and do tell me when the last time you saw several pros playing Teemo on a regular basis. Also, in direct response to your argument, watch a pro game with a teemo in it (if you can find one) and let me know how many traps he lays down actually get stepped on by the other team. Not that many. Why? because they are all going to ward the hell out of the jungle, and somebody if not more than one person will have an upgraded sweeper. He's so freaking easy to counter it's laughable.

on another note "traps buffed by other items are too strong early game" .... if somebody has finished building a liandry's, morello, ludens, etc. it's not longer "early game" unless your team fed a lot.

MacDthree1 votes

( somehow accidentally deleted this?)

Upgrade your trinkets for pink wards. You pay 250 and end up with a reusable pink for the entire game. Boom. you never have to buy another. Or get a sweeper...easy as that.

Also - his shrooms don't need a different lifespan. They don't work nearly as well as you think they do. Maybe they are horrible and trollish and spammy in games you're currently playing - but a tank with MR walking through the jungle, pinks, sweeper, minions, jungle creeps, (does scuttle stomp them? I assume yes but I'm not sure) all make them useless. They are fine. You just need to learn to play against them.

MacDthree1 votes

bravo

Power Cosmic1 votes

As more smart players use Rylai's enduced traps, Teemo is going to get banned more and more often. I also think it is rude to down vote a thread that started a good discussion. Down votes are not meant for differences in opinion.

Power Cosmic1 votes

It is cool your opinion is posted so people can read and think about what we have discussed.

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