Does Annie really need a nerf/rework?
Honestly, I believe she does. After both playing her for a while, and then playing against her I can say from both sides that she does. Yes, I know she's a beginners champion and what not. She's one of the oldest in the game. But there's parts of her that are just toxic. And makes playing against her just pure not fun.
I would rather play against a diamond Yasuo, then play against an Annie. She is that annoying.
Why?
Basically it comes down to that Free Stun as her passive, and the insane amount of damage added to that makes it near impossible to play against her at times. Especially in the early laning phases of the game. Im not a hugely good Yasuo Player, Im moderate at best and trying to get better. But I had picked him, and of course whats bringing this on is my lane opponent was Annie. I know Yasuo is squishy, and you need to time your wind walls right to block her stuns and what not.
But the problem is, if it was just a bug that was happening in game or if its a real thing, every time I tried to stop Annies stun spell with windwall, she would keep her stun for her next ability. As in, she goes in for her Q with the stun, I blocked it, then she uses her W still stuns me then sends out Tibbers and Im gone. Im not sure if that's a bug, or if that's intended but if so that's just cruel. She'd even do it diving under towers, with no minions. Just flashed, I throw up my wind wall, she walks behind it, Summons Tibbers, Im dead, she leaves. Over, and over. It was just pure not fun.
Now, what I really think she needs is to be retooled. She is a hugely powerful Burst Mage with instant cast's and a guaranteed stun after four casts. So she can farm up some minions, then stun you and get a free kill because you can't fight back against it. Honestly, I ask you, where is that fair? Ive even gone up against counters to Annie when I would play her, like Galio. Not even him building nothing but MR was able to stop her. She just laughed, stunned, killed.
I think she needs a new passive, for starters. Not completely gutting the stun out. Maybe it'd be something like, after charging up the stun she has 5 seconds to use it, then it gets put on a short cool down. If its not used, it doesn't go on cool down. That way she just cant keep spamming her stun, she'd have to be more strategic about it.
I do think her AP scaling should be looked at, she has high enough damage without the AP scaling. All you need right now with her is a rod of ages and you can roam the land in bliss nuking everything. And unless the entire team works to kill you, you wont have much competition. Say for high burst assassins, but even they can just be stunned mid combo and erased. Oh, I also forgot, if the team does go for her, you have to come at her from every concievable angle or else Tibbers will stun everyone and she can just get away. Maybe even make her ultimate something like visually throwing the Bear so we can see it coming and might be able to react to it. Instead it's just there and your done. And I know Veigar has an instant stun too, that's annoying as heck. But at the same time if your movespeed is high enough and your smart you can avoid it when he brings it up, or be a mobile champ like Zed and just get out of there.
I mean, this just be me still upset after getting stun spammed and nuked all game, but honestly. The only recent thing I can recall happening to 'nerf' her was lower her AA range.
But I want to know what the community thinks. Should Annie be reworked, or should she be left alone to be the little bastard child of Goldilocks and the devil?