Anyone else thinks it suits better for Jax to get %dmg reduction on his Ult instead of resistances?
Just a thought
Just a thought
The idea behind Jax's ult as a whole was to scale well with items. It'd be a big change that I think would need to come with changes to his kit on principle, despite it technically serving the same function (take less damage)
they could give it scaling with ad an ap but not sure how well that'd go. phsyical damage reduction with ad and magical damage reduction with ap
but. wouldn't that just be armor and MR i think what OP is asking is for Jax's ult to be flat; that's why i'm saying that slightly compromises the identity, ALTHOUGH functionally, it still stays a powerful late game ability. this may be a buff to his early game, which i wouldn't be... SUPER against... B)
i just think riot may have some principles on his kit's direction as far as his identity goes. he needs a rework, in my opinion, and i have NO idea how they'd handle it lmao
It could be, I'm not entirely sure on how armor works. But it wouldn't be affected by penetration for one.
but. wouldn't that just be armor and MR i think what OP is asking is for Jax's ult to be flat; that's why i'm saying that slightly compromises the identity, ALTHOUGH functionally, it still stays a powerful late game ability. this may be a buff to his early game, which i wouldn't be... SUPER against... B)
i just think riot may have some principles on his kit's direction as far as his identity goes. he needs a rework, in my opinion, and i have NO idea how they'd handle it lmao
%damage reduction is more fitting for his identity as a Skirmisher,flat armor and mr is basically useless these days unless built full tank
The idea behind Jax's ult as a whole was to scale well with items. It'd be a big change that I think would need to come with changes to his kit on principle, despite it technically serving the same function (take less damage)
The % can scale with ap and ad
doing that would mean that he would be able to double down on resistances and take even less damage overall and be even more of a nuisance to deal with if he gets ahead. His ult the way it is now is that he really cannot do that to the same extend since he is just getting extra armor/mr not damage reduction on top of whatever his armor/mr is going to reduce. It's the main reason why Maokai is so difficult to kill his ult gives him damage reduction and he already builds tanky so he just becomes this unkillable thing that deal decent enough sustained damage
hmm damage reduction ? or resistances?
hmm
how is damage reduced? hmm by having resistances
[zombie-brand-mindblown]
[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=JJvLEcpZ,comment-id=0003,timestamp=2017-01-27T01:26:41.616+0000)
hmm damage reduction ? or resistances?
hmm
how is damage reduced? hmm by having resistances
[zombie-brand-mindblown]
except anyone with ldr basically makes his ult usless. or a void staff for that matter
no cuz it dont ignore all of it... only a % of it...
so its not useless
and the more ap and ad he gets the more it scales... he gets def stats for getting damage
but there re so little of those items in the game that has either or the other 2 stats he absolutely needs attack speed and health. both in good ammounts
well if he is vs an ad comp get more ad and he gets more armor if vs ap well get more hybrid build and have more mr
you want to build hybrid to have mixed damage the enemy has to build both defneses to defend against all the time as jax though you have the option to go full ad thats the only real option thats avaliable . as ap items dont provide attack speed and or enough hp and the ad items with hp a got gutted from adcs useing them and the only hp item with attack speed is trinity force hich doesnt have much hp at all even mage items have more and is heavily steeped in stats that are basicly useless to jax cdr and spell blade being bad on hybrid jax since it lost its ap on the item causeing an over build of cdr on jax
[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=JJvLEcpZ,comment-id=0003,timestamp=2017-01-27T01:26:41.616+0000)
hmm damage reduction ? or resistances?
hmm
how is damage reduced? hmm by having resistances
[zombie-brand-mindblown]
I don't know if you aren't playing dumb but you know I meant % damage reduction like Garen's W,Warwicks E,Phantom dancer etc
Given the amount of penetration and true damage these days, it does. Currently it doesn´t work as intended unless he got quite fed.
No, then he'd build armor too.
Resistance is % damage reduction. No comprendo.