Grasp of the Undying in 6.12
So does grasp of the undying have on hit damage now? Did it always have this on hit damage? (Not talking about the heal.)
So does grasp of the undying have on hit damage now? Did it always have this on hit damage? (Not talking about the heal.)
Grasp of the Undying would steal 2.5% of your maximum health as magic damage when it proc'ed.
This means that it would:
All they did was reduce the heal's ratio (and slightly increase the damage dealt).
Grasp of the Undying would steal 2.5% of your maximum health as magic damage when it proc'ed.
This means that it would:
- Heal you for 2.5% of your maximum health
- Deal 2.5% of your maximum health as magic damage to your opponent
All they did was reduce the heal's ratio.
They increased the damage by .5%
The funny thing is that I'd originally written 3% for the existing values, then remembered that they had reduced it to 2.5% before posting.
Forgot to add that increase after adjusting the numbers.
Yes it always had an on hit damage.
Thank you
I would have preferred them to nerf the damage, and give more sustain. Damage is not what tanks need, when I take Grasp I want to be able to survive cheesy jerkoffs in the toplane like Quinn as someone like Shen.
that's exactly the reason they nerfed the sustain, sustain is too easy to come by, and tanks can negate any bullying by going grasp.
Haha I've actually been playing a lot of Shen lately lol. I have similar problems lol. Kayle is a pain too lol.
links please
For patch 6.12? just check the patch notes.