"THERE IS TO MUCH DAMAGE RIOT FIX THIS"

CrazFight ··3 votes·259 views

Riot: Ok we making it so locket reduces more damage by giving it damage reduction ! Boards: WTF, thats broken , DO YOU GUYS EVEN PLAY YOUR GAME Riot: ?

7 Comments

Done252 votes

It only works vs AoE damage though. The ADCancer damage will rip through it like a knife vs wet paper.

Primaquarius1 votes

#Kek

Dokkaebi1 votes

Who is saying there's too much damage?

All I see is people whining about heals/shields/sustain/tankiness etc.

Draehl1 votes

There's too much burst damage AND too much sustain if you fail to burst them down. Riot really needs to find a middle ground by significantly buffing everyone's max HP (anti-burst) while simultaneously nerfing heals/shields (anti-sustain) so players neither feel like they implode if an assassin/mage/adc so much as looks at them, but fights also have a certain element of inevitability to them if you can't so easily restore health.

SmashinBob1 votes

Its the same problem over and over again since they changed the runes, in the old system almost all champs run Armor and MR runes on blue and yellow. When they removed them it left everyone with less defensive stats, leading to more damage across the board, so now its more about all ins and oneshoting in early rather than trading.

Draehl1 votes

Yeah, I main Bard and have always liked to build him tanky rather than traditional utility support or damage. Even now if I take a defensive keystone and runes it still doesn't come close to matching just stacking armor/MR runes with the old system. Though a large part of that problem is most of the offensive keystones/runes are WAY stronger than the defensive ones.

AirKingNeo1 votes

reduce damage, adding in more powercreep in items doesn't fix it.

More from Gameplay

More by CrazFight