Diminishing Returns on Hard Crowd Control
The title explains it all but more or less I'm sure people are sick of being chain crowd controlled for 8-9 seconds before dying. I feel like if that some Diminishing returns should be placed into the game for similar CC's (stuns and roots mainly) but if you are getting hit by a stun can we make the next stun have 60% duration and the one following it like 30% duration? CC is the second most OP thing in the game next to Teamwork and when you combine the too its just down right toxic. I'm not asking for CC's to go away but at least let similar ones Share DR's because it seems like every new champion released has some form of crowd control.
gives a quick burst of ms. I recommend folks build and play flexibly rather then do static 1 build fits all. I do think we have a surplus of knock-ups in the game, but for stuns and snares I'm just not seeing folks build smart.
rather then
on the assumption the need to have a clense effect more then the tankyness the magic shield provides. If your picks utterly useless when chain cced and cant handle the focus your likely not a tank/bruiser and are playing a squishier top option so you need to adapt to CC heavy comps rather then run what normal works. If your a tank and you Eat the entirety of the enemy teams cc your team should have some advantages in that fight, cant promise ya that they will take advantage of them but its still there.