How is Diana balanced ?

4ManVotedAgainst··7 votes·1,423 views

Top 15 in Win-Rate as of this post & even has a ban-rate of over 13% (that is actually statistically significant because that makes her the 12th-most banned as of this post too). Also, when it comes to threads about her, are there like a bunch of sock-puppets that are being used in order to down-vote any & all complaints regarding her ? From what I have seen, experienced, and as the statistics indicate, I find her extremely problematic to deal with, and would rather just queue-dodge any time she Diana is picked on the enemy team (unless someone on mine mains Mordekaiser and is going against her), even if it's a promo-series. Seriously, I just don't like the stress of trying to deal with extreme tankiness that can delete me in less than 0.1 seconds if I'm not a tank, and even then, when I have been the tank, she still manages to somehow delete me anyway within less than two seconds. Who can explain, with a solid-argument, logical-reasoning, and valid statistical-information, perhaps even with video-footage, how Diana is actually balanced, especially in comparison to other champions ? D=

12 Comments

Posui Gart6 votes

Well, she is an assassin. Zed can delete you and ult away, Kata can delete you and then delete everyone else, Fizz can delete you while being untargetable, LB can delete you and dash back, Talon can delete you and escape with his ult to delete someone else later, and so on. DIana has low cooldowns, but she still dies in a teamfight after her combo. And if she misses her Q-she can't kill you unless overfed. Her shield is not that strong, its really easy to burst her if you aren't fighting 1x1. As for counterplay: dodge her Q, buy HP, mres or item 3157 . Or, if you are ADC-don't stand close to her, so if she ults someone-its not you.

Proelium3 votes

Watch Spazie, he thinks she's BS so he plays her for fun cuz it's so trolly.

Tanky while being insanely bursty while having strong sustained damage... yup.

Very Hard Engage3 votes

because she cant get out, and she is dependent on landing her slow and oddly shaped Q against you.

if she cant land her Q over half of her damage doesn't exist.

and on top of that, as soon as she goes in shes super easily targeted and focused down, unless ofc, she has her whole team behind her.

just kill her, you experienced a snowballing diana, which is no different than a riven, akali, or a zed, nidalee from doing the exact same thing.

the best thing to do is to push her in early and she will miss tons of cs because of her passive, shell be forced to waste all her mana on the wave and she simply wont be able to harass you at all. and once you do that you roam and get kills while she tries to fix her wave. its super simple stuff.

Singing Lark2 votes

Diana relies heavily on getting ahead in order to be effective. If she gets behind, she'll have a very hard time getting back into the game. I'm not saying that this is a healthy mechanic, but do know that if you nerf her anymore, she's going to be completely useless. Not to mention, in midlane, she gets shit on by practically any caster pre-6. Diana has practically no carry potential even when ahead. She's snowbally, but her main damage output comes in her double R, which is single target and her ult. She can deal a shitload of damage, but she doesn't have the tools to carry a game like a fed Riven or a Kat can unless she's really stupidly ahead. (Not saying she can't carry through smart plays and such though. Diana just doesn't have the ability to rolfstomp even when ahead.)

Diana probably has the highest single target insta-burst, but that's extremely reliant of hitting her Q, which is a slow moving skillshot that costs her a lot of mana. Diana's mana issues are terrible. The best way to counter a Diana is to engage onto her while her Q is down. If she misses a Q, punish her for that. She has no escapes and with any tank that has hard CC, you can kill her pretty easily even with her double shield. If she tries to kill someone, she won't have the double R. Counterplay to Diana is simply staying out of her range until she blows her combo on a less optimal champion. Unless Diana is stupidly fed, she cannot insta-burst a tank.

I don't think Diana is balanced. Diana's issue is that she doesn't really belong anywhere. She's not the best toplaner, is 6 reliant for ganks in jungle, and gets shit on by a lot of champs on mid pre-6 (plus if she gets camped mid, she becomes useless for the rest of the game). Diana has always worked best as a counter-pick. In fact, I would actually think that Diana is currently underpowered because Riot can't decide if she should be a bruiser or an assassin, so she's a little bit of both and it puts her in an awkward position. She can single target burst, but she has no escape. Her optimal burst combo actually takes way too long to pull off for an assassin, but why build bruiser when you have the capabilities to one-shot a squishy? In teamfights her job is to literally kill the squishy and then hope to walk out alive. I don't think she needs more burst, don't get me wrong here, but more so a defined identity. Where should this champion go, and what should she be good at? Brusier? Better base values lower scalings. Assassin? Lower base values, higher scalings.

According to Champion.gg, her pick rate is 11% (mid and jg combined)h. Her win rate is just around 50% mid and 52% jungle. That's not all that high. Hell, Lux has a higher winrate. On probuilds, you can see that she's picked 0.4% of the time by pros and the same winrates. If Riot could move the power around in her kit so that she has more of a defined role it would solve a lot of the issues people have with her.

Just my 2 cents.

GrReaper961 votes

Well actually in a teamfight one of Dianas biggest contribution is not only deleting the squishy but her E + Zhonyas combo which can wombo-combo with any aoe champ. But yeah after that shes dead.

Pianus2 votes

Gated by mana, no escapes, reliant on landing q to be able to ult twice in order to keep up with someone or to burst them down fast enough. And i really dont think she would be bursting you in 0.1 secs unless she was really fed, her burst isnt really as fast as most other assasins.

MLDzXnRRR1 votes

She can;t delete you then get out like Fizz or Zed. Also can't lifesteal tank like some other assasins...

IRicochet Runner1 votes

I heard she used to be broken in season 2

Lady Hammerlock1 votes

she has a better landing phase then akali somewhat but atleast akali can W to get out once she deleted someone

MisterHealYoGirl1 votes

But let's be real, a potato on a stick has a better pre-6 laning phase than Akali.

Lady Hammerlock1 votes

lets be real champions that have a hard time in lane still have a better pre-6 then her

GrReaper961 votes

Yeah and shes probably the only assasin with 0 escape

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