Ashe volley idea

ForgottenStone··1 votes·456 views

So I was playing Ashe recently and I had this idea come to me for her volley attack, what if Ashe’s volley counted as an AA or what if volley was more like a shotgun, with more arrows intercepted the more damage you receive?

How this would work, we remove base damage from her volley and instead it’s damage is the same as her AA so 100% AD scaling with a base damage of 0.

Now for the fun part her volley is coded to be recognized as an AA so procs on-hit abilities like statikk shiv, muramana, and works with life steal.

And for extra fun her volley can hit the same target multiple times as in if you’re really close to Ashe or really fast it’s possible for more than one arrow to hit you. Though to tone the ability down if you’re hit more than once the additional arrows only do 50% damage.

Or if the on-hit part is too crazy we could go with the shotgun approach and maybe have the arrows do additional percent damage as you level volley like 20/40/60/80/100% of the damage for each arrow. So if you take 3 arrows from volley at rank 5 you are being hit with 300% AD damage but at rank 1 it’s only a total of 140% AD in damage since first arrow always hits for 100% but since it’s rank 1 the other 2 are only hitting for 20%.

How well do you think a change like this would work?

5 Comments

Ashe mage AD2 votes

We don't need klepto Ashe, ty.

ForgottenStone1 votes

[{quoted}](name=Ashe mage AD,realm=EUNE,application-id=3ErqAdtq,discussion-id=Im6LLm68,comment-id=0001,timestamp=2018-01-12T23:11:55.798+0000)

We don't need klepto Ashe, ty.

What about shotgun Ashe?

Kaìju1 votes

It would actually break her. The shotgun idea I like and would love as a defense tool but making it proc on hit would be unhealthy since she just becomes an AOE Ezreal at that point.

ForgottenStone1 votes

{quoted}

It would actually break her. The shotgun idea I like and would love as a defense tool but making it proc on hit would be unhealthy since she just becomes an AOE Ezreal at that point.

Or if the on-hit part is too crazy we could keep it as a none AA and go with the shotgun approach and maybe have the arrows do additional percent damage as you level volley like 20/40/60/80/100% of the damage of the 1st arrow for each additional arrow. While keeping the change where the ability has no 0 base damage but 100% AD scaling

Kaìju1 votes

It would still be a sketchy change that may break her. She should instead just have a tiny move speed buff.

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