Ekko reintroduces the same problem Akali was nerfed for

An Undead brat··5 votes·505 views

Patch 5.2: Akali:

We're going to be blunt: Akali is a prime example of an assassin with low counterplay, largely due to her reliability and target selection. While Akali's ability to blow up highly mobile targets is valuable, it also means that once she gets even slightly ahead, she's got all the tools to smash her way to a victory. With these changes, Akali will have to be a little more clever with her use of Twilight Shroud to proc Mark of the Assassin, opening up more difficult matchups against melee champions that she previously dominated. Or, as Akali would say, "As balance dictates."

This was the patch her E stopped triggering her Q mark. Why? It was all basically point-and-click, fast and too fluent. It means it gave her opponent no reaction time and dealt absurd amount of damage almost instantly.

Now, Ekko's E does the same thing. The issue is, as it's second part is an AA, it procs on-hit effects such as Lich Bane and Hextech Revolver. I'd go even further and say it's even worse, because - unlike Akali - the first part can jump over the wall even if he doesn't have vision over his enemy and the second part is a blink, which defeats the purposes of spells many midlaners rely on in situations like this: Azir 's R, Taliyah 's E, Veigar 's E. Additionally, if Akali fails, she needs to try to survive the rest of a teamfight/the response from her enemy in her Shroud, but if something goes wrong with Ekko, he just presses R and is out. Not to mention Akali, to do that, she needed to use her Q, R and E, which at least is an attempt to "combo" spells, but this is all loaded only in Ekko's E.

My suggestion? Make his E so it doesn't proc on-hit and actually treat it the same as Akali - he has to AA once more to proc them. To be fair, he has enough survivability to deal with it in teamfights (his shield + stun and untargetability + heal + way out compared to Akali's heal and stealth).

10 Comments

Miror B1 votes

See, for me if they really wanted to not make ekko's kit overloaded they should add a mobi-boots-like delay to his ultimate that wouldn't allow you to use it until you were out of combat with an enemy character for more than 5s (with the HP-gaining window and "secondary self" also having a 5s delay). Not only would it make his kit easier to fine tune (he'd essentially be AP talon without the invisibility), but it'd also allow people to actually burst him down like what is typically the counterplay for assassins.

An Undead brat3 votes

Well I wouldn't mind his R to be his way out AS LONG as it did what they say: If he uses it as an escape, he's supposed to lose alot of his damage - which is not true. He can still oneshot people (holy shit he does that with E solely!) and never needs it for damage. Don't get me wrong, he loses some of his damage with that, but it's the fault of his overtuned damage budget, because not only that he doesn't need it, he can just use it if it is convenient for him and cut the whole enemy team's health bars by half just as a bonus to oneshotting their carry.

LordGeovanni1 votes

He does technically lose alot of damage with his ult used for sustain, but threal question was that damage needed in the first place? Thats a no 90% Of the time.His ult should have a higher cooldown than zilleans ult for doing basicly the same thing movement and damage

An Undead brat1 votes

Alot of damage compared to other champions? Yes. Alot of damage compared to the rest ofhis kit? Definetely no.

LordGeovanni1 votes

Like i said even though its alot of damage he never really needed the damage from R in the first place

Ark Sorcerer1 votes

Can someone correct me if I am wrong but isn't Ekko technically a fighter? Like how Diana is a fighter? I mean, I get how their burst potential is so high that people can just up and say that they are assassins but isn't Ekko in a completely different class? I am asking this really because a lot of people compare Ekko to assassins and I would just like clarification/thinking process on behind of the people claiming this.

PureSilvrr2 votes

Riot wants ekko to be an assassin, Everybody says ekko is a fighter, Whenever people find a decent fighter build instead of building 100000 ap and trying to 1shot someone, riot nerfs it.

Ark Sorcerer1 votes

... Do you know why Riot want Ekko to be an Assassin? Thanks for the explanation. I just have that one question. So that means there is a disconnect between Riot and the players on what Ekko is or should be? (Two questions I guess.)

LordGeovanni2 votes

Because he was released as an assassin ( Secondary fighter). Fighter ekko is often too strong but thats because assassin ekko is overloaded

An Undead brat1 votes

The difference is exactly his R. Slayers: Assassins are supposed to strike in the right moment, take out the priority target and jump out. Tools of disengage are common in this class. Fighters: Divers are supposed to have reliable way in, but not the way out - see higher mentioned Diana. Also her shield and CC is more reliable to activate, but overall her mobility is compared to Ekko very low. Diana is the perfect comparison, because while many people prefer to build her tankier, it was common to build her as an assassin with items like Rabadon and DFG. Ekko's problem is that he does not trade his survivability for building full AP, because he can just press R and be safe - and when building tanky, as I said, his kit just does overtuned amounts of damage and is mobile enough to stick to the enemy.

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