Aatrox chances that i think should be made

MrVon 0·11/8/2015, 5:13:41 PM·2 votes·321 views

Chances

  1. Remove revive. Buff base stats/scaling. A stackable passive that gets stacks from killing units and champions. Monsters and minions 1, champions 2, Bron and drag 2. Bonuses can be x amount on x combat stat per stack or at x amount of stacks he gets a boost for some combat stat.

  2. Q to dash. On hit cd reduced by x%. Consecutive hits cost less hp or heal some amount of the cost. Stun only on first dash, then goes on full cd that can't be redused by the on hit reductions from Q. Cost and cd would need to be adjusted. (Everything that comes with dashes would be implamented here as well)

  3. a) W increase the scaling. Reduce the double heal by lowering the % when he gets the heal. And increase the lat amount he gets from the heal that isn't the double heal. b) W Blood price cost can be negated by life steal by certain amount.

  4. E give armor shred. Duration reset by your aa only.

  5. R don't know what to chance

Explanations for chances:

  1. Reason for removing revive can be found here. For having a stackable passive instead would fit with how aggressive he has to be in lane and it fits with his lore better the a revive. You would think for having a revive it would be mentioned in the lore as well, kind of a big deal i would say. And would be more rewarding for the amount of risk you but yourself in with pushing the lane so hard. And the other chances can be made if he doesn't have the revive.

  2. Do give Aatrox more mobility over all.

  3. Just had an idea and typed it.

  4. More synergy with W. And so he doesn't get so destroyed when enemies stack's armor.

0 Comments