Some Ideas for Karma's Mantra and Passive
#**Hello Summoners and Member Riots :) **
I am a “diehard” (old) Karma fan and if you do not share some of that enthusiasm this Thread might bother you. If so, you are free to leave it as it is, because it is about a Karma Rework ^^
#Dear Karma Players, For a long time now I were thinking about how Karma’s original Identity/Kit/Gameplay can be kept or in short: how some of her uniqueness can be maintained while not suffering from the Problems her old/new Kit has. I came up with Idea after Idea, some of them I posted, some I erased, but I never found my suggestions accepted by the majority of players. After some time I realized that Karma’s Fanbase is “broken” – extremely. Everyone expects something else and wants her to loose this or gain that. But beyond this Chaos, on top of a mountain, the sight becomes clear – Karma’s Fanbase wants the Passive changed and the Shieldbomb back. And her Fans! I think Karma wants to have her Fans back too ;)
Back to Topic: Recently I came up with an Idea that seemed good; good enough that I wanted to share it and gain other opinions of (Karma) Players. The 1 Idea quickly developed in 3 directions: I want to suggest to change how Mantra works.
Thats right I said Mantra not Passive (I will come to the Passive later too). No one can deny that Mantra is occupying all of Karma’s Identity – without Mantra there is no RQ, RW or RE. But Mantra would be pretty weak actually if you would remove the current Passive.
I know Mantra can only be as good as “the Abilities in between”, but I think there is room for Mantra becoming well… more unique :)
#-----------------------So here are my suggestions for Mantra---------------------
#---------------------------[Idea 1: “Construction Kit Mantra”]----------------------
Karma calls upon one of her inner Strenghts to empower the next Ability cast, forging it to a Basic Mantra-Ability and grating it a Bonus, depending on the Mantra being cast:
* **[R]: Jia – Pain (Red Glowing)**
Increases the Damage inflicted by X.
* **[CTRL]+[R]: Phyla – Harmony (Green Glowing)**
Shields all allied Champions within 950 of Karma for Y for each enemy Champion hit with the Mantra’d Ability plus Y(%) of their missing Health, up to a maximum of Y(max).
* **[ALT]+[R]: Saera – Magic (Blue Glowing)**
Adds the Utility to the Mantra’d Ability: Examples: RQ Stun on Detonation, RW AOE Root, RE Knockback
Problem: Readability for enemies/allies: Does that Cataclysm now Stuns me or slows me? Etc.
#----------------------------- [Idea 2: “Retroactively Mantra”]---------------------
Adds an additional effect to the choosen Cataclym,Shield or Rooting, depending on the Word chosen OR adds an additional effect to the last successfully cast Ability. (This means, regular empowered Abilities are no more, instead you cast an Ability and then follow after with the choosen Mantra-effect (Q leaves a Cataclysm-Slow field).
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[R]: Jia – Pain (Karma glows Red) Detonates the targeted Shield/Rooting/Cataclysm dealing X magic Damage to all Enemies within X® Range.
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[CTRL] + [R]: Phyla – Harmony (Karma glows Green) Karma grants each allied Champion within 1000 Range of the targeted Effect a Shield of Y.
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[ALT] + [R]: Saera – Magic (Karma glows Blue) Adds the Utility to the Mantra’d Ability: Examples: RQ Stun on Detonation, RW AOE Root, RE Knockback
More Readability: Enemies/Allies know that Karma can manipulate the Shileds/Roots etc.
#------------------------------- [Idea 3: “Reversed Mantra”]---------------------
Empowers the next Ability cast or reverse the additional effects.
- [R]: Normal
- [R] + [Alt]/[CTRL]: Mantra Effect is reversed. E.G: RE -> instead of an AOE Shield it does AOE Damage, RW: Cleanse on self, RQ: Heal/Shield
Problem: Clarity: Enemies/Allies know that Karma can reverse the effects, but Allies might mistake the Damage for a Shield etc.
#-------------And as I mentioned, suggestions for the Passive too-------
Those Ideas will grant Karma a Different Passive whether Mantra is on Cooldown or not.
[for all] Mantra on Cooldown: Each time, Karma deals Damage to an enemy Champion, the Cooldown of her Mantra is reduced by 1 Seconds (half for Auto-Attacks).
Mantra available: Each time, an enemy Champion deals Damage to Karma or an allied Champion within 1000 Range, Karma gains 1 Resilience, showing as little flying Butterflies around her (max 2).
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(1) Each Resilience stores 4 (+2 per Level) Ap.
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Casting an Ability will consume 1 Resilience (2 for Mantra’d) and strengthen the Ability with the AP.
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(2) like in [Idea 2: “Retroactively Mantra”], but you can cast Mantra normally with a set effect. Each “Resilience” grants Karma 1 Interaction with one of her Spells (pressing Q/W/E again) (e.g.):
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Q – Detonation stuns
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W – Aoe root
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E – Shield Detonates in magic Damage
The Idea behind that was (aside from making the Passive more interesting), to prevent “invisible” Power like her old Passive granted (hard to see). Instead Karma will get a good visible indicator whether or not she has “Resilience”. Also this Idea was greatly inspired from Old Karma’s Mantra visual Indicators as seen here (the "Butterflies"):
http://vignette3.wikia.nocookie.net/leagueoflegends/images/c/c6/Karma_OriginalSkin_Ch.jpg
I know Karma’s Kit (Q/W/E) is still a “mess” and might need additional (re)work, but as I said I just wanted to hear some Feedback on the rather “complicated” Mantra Ideas and the Idea to implement back those swirly little Butterlies as an Indicator for somekind of Passive.
#**Thank you for reading and especially for your Feedback :) **