Riot fix the hitboxes already

Iddubzz·3/26/2019, 4:40:50 AM·10 votes·6,663 views

If you look closely at all the hook/root champs when they use those abilities and look like they completely missed the champion but manages to somehow hit, that is just bs for adc mains. Please rito I am very sure that many bot laners are frustrated about this problem, especially adc's since they will probably have a tiltdown and call bs for that hitbox mistake. The champs I am targetting the most are Blitzcrank Thresh Nautilus but, this champ Lux has been my biggest issue or some other adc players. The Q of Lux is just actual madness have you even seen what the lux Q can do, its hitbox is really large and can hit anyone even though a minion has blocked it and you are aware that it is coming, but somehow, SOMEHOW! it manages to still hit you even if you side stepped, this is basically a fix ult at level 1 or 2 rito plz fix. [sg-shisa]

9 Comments

Corvin07163/26/2019, 9:47:11 AM4 votes

This is why dodge is rather prediction than reaction in this game. E.g. it is impossible to avoid Olaf and Mundo axes from a certain distance because even if you sidestep with perfect timing your hitbox stays behind and registers the hit. The issue is the most spectacular with hypermobile champions. For example, If you dodge Morgana's Q with Riven it still hits you if it was close enough before you dodged it. The bind hits your slowass hitbox at your previous location and teleports to your current location. Quite ridiculous indeed.

The thigh guy3/26/2019, 11:21:23 AM2 votes

It’s absolutely stupid. They should just put an overlay in the client that lets us see the actual hitboxes in game.

manolis2013/26/2019, 1:14:01 PM1 votes

Recorded projectile line skillshots what Riot changed in season 6 maybe you mean this? i agree.

Leetri3/26/2019, 5:40:07 PM1 votes

In order to "fix" hitboxes the way you want them to they need to make hitboxes inaccurate. They look off because of the camera and because champions aren't perfect circles. The game plays out in 2D, but the camera is tilted to make it look 3D to us. There is no Y axis, so everything moves along the ground. The particle LOOKS like it's at waist height, but it's actually at your feet. So if a champion is walking and leaning forward, you're in bot lane (where the camera warping is the worst) and you're shooting a Lux Q it can look like it missed when it in actuality hit the edge of their hitbox. Some spells do have somewhat inaccurate hitboxes, but I doubt you want every particle to be a flying rectangle.

smol green boi3/26/2019, 7:13:37 PM1 votes

Naut is the worst offender. The hook misses by a full champion width and I still get hooked.

Pengoo3/27/2019, 7:47:40 PM1 votes

Lol nothing about bard q?