Isn't this azir nerf a bit intense?

undesirable team··6 votes·821 views
http://www.surrenderat20.net/2016/05/517-pbe-update.html

I mean I know hes kind of strong, but seriously, -3-5 seconds off the wall and no more movespeed past the wall? Lol Emperor's Divide (R): Wall duration lowered to 2 seconds from 5/6/7 No longer grants 20% movement speed for 1 second when passing through wall for Azir and Allies Must be another azir bug Kappa

16 Comments

Dominick Destine1 votes

There is no way that is not a mistake.

Vistha Kai2 votes

That's what they called Ahri's Charm and Annie's W damage following people after Flash.

At this point I wouldn't be surprised if this one was called "a bug" too.

FACE THE WlND1 votes

It seems as though they're removing unnecessary strengths, but they are assuming people only use azir ult to knock enemies back.

Vistha Kai1 votes

Not only intense, but completely not where needed.

Like, who the hell every complained about Azir's ult?

I bet only that poor Rengar. https://33.media.tumblr.com/776d36f0cebec864b6c552f4f7cabab8/tumblr_ncaksqU9jN1sdk5d7o1_500.gif

I mean, I picked Azir after like a half a year of not playing him, while I had <10 games of experience with him.

Went 5/0 in lane because of how absurd his "poke" is.

If there is one thing to nerf, that'd be his base early game damage, not the team utility spell, that ensures he doesn't blow up the moment, he shows his beak on the enemy screen.

Lord Azır2 votes

You realize his Q use to give bonus attack speed when it landed and give 10 more dmg per level while also stacking with multiple soldiers. You cant nerf a spell more than that. E knockup removed, W ap ratio from 0.70% to 0.60%, gain attack speed from CDR removed, W on towers for extra dmg removed, ult pushing through large walla removed. 0 buffs whatsoever while also being the most buggy champ in game.

Vistha Kai1 votes

You realize his Q use to give bonus attack speed when it landed

It never did that on live, nor I remember it being a thing on PBE.

gain attack speed from CDR removed

Which he gains passively for leveling W instead.

0 buffs whatsoever while also being the most buggy champ in game.

His base AS was also increased... twice, meaning he scales better with additional AS. Emperor's Divide has nearly twice the range behind Azir. Countless bugfixes. Have you tried doing the WEQ combo when he was released? Now you simply can't fail at it.

Lord Azır1 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=Ic9su0nw,comment-id=000200000000,timestamp=2016-05-18T13:38:02.410+0000)

It never did that on live, nor I remember it being a thing on PBE.

Which he gains passively for leveling W instead.

His base AS was also increased... twice, meaning he scales better with additional AS. Emperor's Divide has nearly twice the range behind Azir. Countless bugfixes. Have you tried doing the WEQ combo when he was released? Now you simply can't fail at it.

This was the original tool tip on his Q

"Azir orders all Sand Soldiers to rush at target position. The soldiers damage and slow all enemies they smash through as they rush into the fray. Azir gains attack speed if the soldiers strike an enemy champion."

Vistha Kai1 votes

This is the Q's description from his reveal.

Azir orders all Sand Soldiers to rush at target position. The soldiers damage and slow all enemies they smash through as they rush into the fray.

Googling shows, the part about gaining AS, when hitting an enemy champion, was only present at one website and one tumblr post.

Lord Azır1 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=Ic9su0nw,comment-id=00020000000000000000,timestamp=2016-05-19T13:32:18.843+0000)

This is the Q's description from his reveal.

Googling shows, the part about gaining AS, when hitting an enemy champion, was only present at one website and one tumblr post.

http://www.newsoflegends.com/index.php/tag/new-champion/

http://www.adkgamers.com/index.html/gaming-news/league-of-legends/a-new-champion-rises-from-the-sand33-r612/

http://lolchampseries.tumblr.com/post/95847314216/q-conquering-sands-azir-orders-all-sand-soldiers

Please don't try to tell me you know this champ better than me. I remember this.

Vistha Kai1 votes

Azir's Q as it was shipped live.

(Q) Conquering Sands 70 Mana
10/9/8/7/6 Second Cooldown

Active: Azir orders all Sand Soldiers to rush toward the target location, dealing magic damage and slowing all enemies they pass through by 25% for 1 second. Enemies can be hit by multiple soldiers, but each soldier beyond the first will deal only 25% damage. The slow stacks additively.

Source.

Please don't try to tell me you know this champ better than me. I remember this.

It's no unheard for me to know other people's mains better than they do. You wouldn't be the first, nor the last of such people.

Also, further poking through long buried depths of internet shows, that the "Gains AS on hitting a champion" was in fact in his very first reveal, but was EDITED OUT around the time he went live.

Lord Azır1 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=Ic9su0nw,comment-id=000200000000,timestamp=2016-05-18T13:38:02.410+0000)

It never did that on live, nor I remember it being a thing on PBE.

Which he gains passively for leveling W instead.

His base AS was also increased... twice, meaning he scales better with additional AS. Emperor's Divide has nearly twice the range behind Azir. Countless bugfixes. Have you tried doing the WEQ combo when he was released? Now you simply can't fail at it.

He does gain attack speed when leveling W but you use to be able to run 15% flat CDR at level 1 with 5% from masteries and then buy stinger + codex and get 40% CDR and 130% attack speed on your second back. Now at best you get 60% attack speed by level 13 from the W max second.

Yes, his base attack speed was increased from like 0.55 to 0.625. But at the same time his actual soldier AP ratio was reduced from 0.70% to 0.60% so it was still a nerf considering you only buy 1 attack speed item on Azir.

I've been hard maining Azir since release, take away the recent E change and it won't affect my play at all. It's only for those inexperienced Azirs who fuck up the combo so easy that it helps.

Vistha Kai1 votes

Was his original CDR ratio 1.5% AS for 1% CDR? If that's the case his on-release maximum bonus was 60% AS. Stinger and Nashor were both giving 50%. 60+50=/=130

His on release DPS AP ratio with Stinger and 40% CDR: 0,8085 His post passive nerf on release DPS AP ratio with Stinger and 40% CDR: 0,77 His current DPS AP ratio with Stinger and maxed W: 0,7875

That's a net 2.1% AP ratio nerf compared to his release state, but a 1,75% AP buff compared to his later nerfs.

Literally unplayable.

Of course I won't cover the significance of nerfing and later, removing the CDR->AS conversion on his passive for his early game, because he was and basically still is an incredible toxic lane bully.


Edit: Further research revealed Azir actually had 50% AS from his passive, instead of 60% as I previously thought.

Lord Azır1 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=Ic9su0nw,comment-id=00020000000000010000,timestamp=2016-05-19T13:51:18.683+0000)

Was his original CDR ratio 1.5% AS for 1% CDR? If that's the case his on-release maximum bonus was 60% AS. Stinger and Nashor were both giving 50%. 60+50=/=130

His on release DPS AP ratio with Stinger and 40% CDR: 0,8085 His post passive nerf DPS AP ratio with Stinger and 40% CDR: 0,77 His current DPS AP ratio with Stinger and maxed W: 0,7875

That's a net 2.1% AP ratio nerf compared to his release state, but a 1,75% AP buff compared to his later nerfs.

Literally unplayable.

Of course I won't cover the significance of nerfing and later, removing the CDR->AS conversion on his passive for his early game, because he was and basically still is an incredible toxic lane bully.

No it was 2% not 1.5%. I remember I use to go 20% flat CDR from runes and masteries and get +40% attack speed at level 1 from it.

TheMasterReturn1 votes

you forgot they nerf his first item to 35% attaque speed from 50%

Shuyin1781 votes

Honestly I believe the nerfs are in line.

  1. It's only his ult, his laning won't be impacted really at all due to this. He will still be an oppressive poke machine.
  2. His ult still has that annoying "I'm going to bounce you every time you touch me" thing, so making the wall fall faster is less oppressive.
  3. It never made sense as to why your team moved faster when walking through them anyways, at least you can still walk through them.

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