just make sure your bot lane wins and it's a lot easier to stage turn arounds. Towers are enemy team piggy banks post 7 minutes. This is intentional. The game is currently tuned to end at around the 25 minute mark. Because of this stuff that you could do previously, like turn a game around through farming to catch up, is simply less effective than the previous seasons.
Tower changes are slated for next patch which may help prevent the tier 2 turret smash post one good gank though. Which in turn may increase the viability of stalling a game to play catch up but we shall see.
Also catch up EXP has been guttered (thank god) making mid lane a bit more swingy.
The damage increases that I have recognised and felt are more when I play a mage and run into champs like Zed. With the removal of most of the armor count you previously had access to from runes starting cloth 5 should get you more mileage since every bit helps. Personally when I run into AD mids I now start cloth 5 while making sure i take the secondary runes that give me free boots and stopwatch because i want to get last chapter asap then build into zhonya's because i have no choice outside of that to survive because mage itemisation is kinda meh. Not to mention that ehe resolve tree is pretty garbo as a secondary investment in comparison to the inspiration tree.
TLDR - Play safer than you ever have before, if you think you can save your turret you probably can not currently. You are better off sacrificing it and not intentionally feeding another kill. Mistakes made WILL end your game if you make them post 20 minutes.