Picking "Fill" should affect LP distribution

Draqone··7 votes·820 views

I'd like to see some changes to LP distribution for picking "Fill".

The way it would work is the system would give you slightly more favourable LP distribution without actually affecting your MMR and who you are matched against.

Say you are Silver 3 MMR and get matched against other Silver 3 players.

If you pick roles normally would get 20 LP or lose 20 LP. If you pick "Fill" the system would still match you against the same players but when LP is rewarded it'd think you are Silver 4 MMR so if you win you gain 21 LP and if you lose the game you lose 19 LP.

Of course the only problem is the opposing team would be somewhat punished for not picking fill as they would have to lose 21 LP. This however is simply a way to counter the fact that they get the lanes they want while if you pick "Fill" you might end up in a lane where your performance is a tiny bit worse compared to someone that mains it.

2 Comments

Aazzlano1 votes

They already said they won't do this because people will just pick it and then take someone elses role and still get bonus LP if they win.

Also lol @ the idea that an enemy team should lose more LP for not picking fill.

Draqone1 votes

{quoted}

Also lol @ the idea that an enemy team should lose more LP for not picking fill.

It's not perfect but LP is a closed system.** You can't have LP inflation so if someone picking Fill would gain more LP the enemies would have to lose more LP.**

As far as taking someone's role is concerned:

  1. We worked with a system where you could take someone's role without being punished since the start of the game. It was called SoloQ. Pick order was not enforced, current Dynamic Queue role assignments are trackable and enforceable.
  2. If queue times are bad enough a-holes that steal roles will queue as Support or Fill anyway to avoid the queue times.

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