"If light travels so fast, how come it's never caught a ninja?" - Shen Rework Where?

BlackMagicWilson·5/7/2015, 1:49:34 AM·2 votes·4,117 views

If light has never caught a ninja then why can I see you. Are you saying you're not a ninja? What kind of ninja can't even stealth?

If ninjas are so fast then why do you have one of the lowest base movement speeds in the game? At 335 Shen gets left behind by many of his melee brethren.

It seems light always catches ninjas when I play Lux. Riot please update us on the Shen rework.

5 Comments

o9y9pcvBhd5/7/2015, 3:33:27 AM1 votes

Have they said they are reworking him?

Jhaerik5/7/2015, 4:55:32 AM1 votes

Any mobility increase would come with a base stat nerf. Beware what you ask for, you just might get it.

Jhaerik5/9/2015, 3:08:44 AM1 votes

I consider Shen my main. Here are some thoughts on making him a bit more "fresh" and fun.


(Passive) Reduce the bonus damage to 8% bonus health but have his auto attacks increase his movement speed by 3%/6%/9%/12%/15% stacking for 2 seconds.

(Q) Convert Q into a skill shot that deals damage/applies the effect to the first minion/champion hit.

Increase damage to Magic damage: 60 / 100 / 150 / 210 / 280 (+ 70% AP) from Magic damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)

But change the CD to COOLDOWN: 6 / 5.75 / 5.5 / 5.25 / 5 from _COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4.
_

Change heal to Heal: 10 / 16 / 22 / 28 / 34 (+ 1.0% Shen's maximum health) If Vorpal Blade kills the target, Shen heals for 50% of the normal amount instantly. Instant Heal: 5 / 8 / 11 / 14 / 17 (+ 0.33% Shen's maximum health) from _Heal: 6 / 10 / 14 / 18 / 22 (+ 1.5% Shen's maximum health) If Vorpal Blade kills the target, Shen heals for 33% of the normal amount instantly. Instant Heal: 2 / 3 / 5 / 6 / 7 (+ 0.5% Shen's maximum health) _

(W) Make his W allow Shen to** ignore unit collision **for it's duration. This would give Shen the Molbility he lacks in lane. Also an animation update to better show this would be nice.

(E) Have hitting Marked targets with E reduce the CD of E by 1/2/3/4/5 while it's still in effect, but increase the cooldown of his E to 17/16/15/14/13 from 16/14/12/10/8.

(R) If the target dies before you finish the channel Reduce the CD by 1/2.

Change base stats to make up for any balance issues...bam instantly more fun to play.