What happened to the Teemo's rework?
What ever happened to the rework to Teemo's shrooms? The nerf to his mushshrooms was supposed to be a band-aid fix and stealth detecting items the other band-aid fix. Now we have both and Teemo's just left out to dry. About a year ago, after an LCS game where Hai picked Teemo and dominate in a very unhealthy way, Teemo was nerfed. Xypherous said > "While I don't disagree that we need to do something about Teemo - the item based solution is as about as much of a band-aid as the AP one. > > Neither of them do anything about the problem of when there are invisible mushrooms about for some time. Neither of them do anything about the problem that either one side is paralyzed and useless or mushrooms are annoying and useless. > > Mushrooms themselves intrinsically need more counterplay playing against, rather than being seen or unseen. I don't work on champions specifically and from what I can understand. > > Think about how engaging remote mines work in virtually any other game and I guarantee you they do something that Teemo's Mushrooms don't. > > Whether they beep at your for three ticks before exploding (LAM's) - or jump up and appear visible for a short time so you might destroy them (Spider Mine) - or detonate to a poison/vision obscuring cloud (Tear Gas) - most fun mines have some kind of mechanic that keeps them engaging even if you fail the basic principle of 'Oh god, I didn't realize there was a mine there.' > > Fundamentally, the future for Teemo mushrooms has to be a mushroom redesign, rather than a nerf - to get it to a mine that you can fight. Duration, damage - even items that show you every mine on the map is basically a stop-gap measure to cover up just really uninteresting mines." :x >
I believe this is a good time to work on
's rework.