Wukong Build; Need Thoughts/Name!

Umbral Regent··1 votes·355 views

So, a few days ago, I was mulling over some ideas for builds, and one thought came into my mind: "Why not make a build for Wukong that embodies Wukong, the trickster, prankster, and annoyance that he is?" - And I believe I may have done just that.

I won't go over Runes, since they're basically just early-game statcards, though I will say to use any Rune Page you would use on a Tank. Armor, Magic Resistance, Health, what have you - just throw whatever Tank Rune page you have on it, since what'll really matter is Masteries, Build, and Playstyle.

Masteries For this build, you'll be running Masteries along the lines of 6/18/6, and the Masteries you'll take are as follows: Ferocity - (6): Sorcery - (5), Fresh Blood Cunning - (18): Wanderer - (5), Runic Affinity, Meditation - (5), Bandit, Intelligence - (5), Thunderlord's Decree Resolve - (6): Unyielding - (5), Explorer

Out of all of those, here are the Masteries I personally consider non-negotiable;

Sorcery, as you won't be doing any sustained auto-attack-oriented damage Fresh Blood, to help do damage early/mid game Wanderer & Explorer, as the movement speed will make you extremely slippery Meditation, as running out of mana will ruin the fun of the build Bandit increases your money gain and makes the build a little more viable Intelligence is probably the most required out of all the Masteries, as trying to be annoying without it is pretty hard. Unyielding, since this is a tanky build, you'll want something that'll make you tankier.

The other Masteries (Runic Affinity/Thunderlord's Decree) are mostly up to preference, but I take those because of the off-chance that I get a buff, and also the combo damage from Thunderlord's Decree helps a lot early game.

Now, onto the Build - I just mentioned that this'll be a tank build, but I also forgot to mention that it's going to also be a CDR-heavy build. End-game, the build should generally look something like: item 3143 item 3025 item 3065 item 3083 item 3026 item 3111 item 2138 (Trinket items are left out for personal preference, the rest of the build must be these six(seven, counting Elixir) items. Here's the rough Build order:

Starting Items: item 1054 item 2003 item 3340 First Rush: item 3025 First Conditional: (Spirit Visage if enemy laner/team is AP, Randuin's Omen if AD) item 3065 / item 3143 Boots+Second Conditional: item 3111 + Whichever item wasn't taken as First Conditional Final Items: (If you're doing really well and are managing to be excessively slippery already, take Warmog's Armor - elsewise, take Guardian Angel) item 3083 / item 3026 Once you've bought one of the two final items, the only thing left is to buy the other and grab your Elixir of Iron. As with Masteries, here's some explanations:

Iceborn Gauntlet is the first rush item (and also the build's 20% CDR buy over Black Cleaver) because of the bonus damage Sheen gives, the armor, and mana it gives ultimately allows for strong early-game harassment and Decoy spam.

The rest of the build is mostly just filling out resistances, Health, and CDR requirements. (Spirit Visage's 10%, Warmog's Armor's 10%, Iceborn Gauntlet's 20%, & Intelligence's 5% total up to 45% CDR, allowing for roughly 4~ second cooldowns on Decoy at max rank with full CDR.)

All that aside, Guardian Angel stands out as only being a minor Armor purchase, and being more AD - though, that item is meant to simply add to the annoying factor by forcing enemies to kill you twice every six or so minutes. The AD is also nice, making up slightly for the lack of Black Cleaver.

That brings me to the Playstyle, although this one will be almost ironically short. It's primarily just Wukong's average hit-and-run playstyle, with a little more emphasis on "run". The goal is to abuse the low cooldowns you'll get by maxing out W - Decoy first, annoying the living daylights out of whoever wants to kill you.

Which, with a conveniently rebound /laugh hotkey, should potentially be most everyone on the enemy team. If it isn't, you're probably playing Wukong wrong.

I also want to note, that this build may come slightly to your team's detriment, depending on the situation. In some cases, you'll annoy the enemy team enough to create advantages for your own, but other times, the emphasis placed on self-preservation maaaaaay just lead to your team's downfall. Just, know going in that this build is as capricious as it should be. Which is to say, very.

That all done and over with, I have one thing I want to address; this build, so far, only has a tentative name. I wanted to be a little creative with the name, like that of "Zero Damage Tryndamere", or "Speed Demon Singed". (yes, I'm well aware that citing those two alone is a bad sign, but believe me when I say I don't intentionally feed or do stupid stuff like that exclusively for anyone's detriment)

While I would like to hear suggestions for the build's name, I currently have one tentative name: "Literally Just Wukong". If anyone has anything in mind, feel free to suggest it! If it's catchy enough, I'll adapt it to the build, and give credit in the post!

And, with that, I conclude this post on a Wukong build suggestion. I'd like to hear people's thoughts on it, especially if they try out this build to see how it works! I hope this build proves to be fun and a tad annoying, and I thank anyone ahead of time for criticism/comments.

2 Comments

ChaddyFantome1 votes

Ozaru Build!

Jamenawerl1 votes

embodies Wukong, the trickster, prankster, and annoyance that he is?

Wait what? No. Wukongs whole thing is "I JUMP ON YOU CUZ IM WUKONG", thus a typical full lethality build fits him better.

Anyway, you can call it the TSM Reginald build.

More from Gameplay

More by Umbral Regent