1 Life steal item limit?

BullSpit··4 votes·1,520 views

Dear Riot: I believe that you should limit champs to 1 life steal. Ever since you decided to GIVE bloodthirstier a shield I can't tell you how many times I'll see yi's kite for days simply because blade of the ruined king and blood thirster?! It makes yi feel like he's a tank! It gives him too sustain compared to only having one because on top of the ls, he has meditate as well. I thought it didn't make a difference, but after playing this game for so long you begin to see just how broken it actually is. Especially Riven too. When riven build those two items you might as well surrender. It makes it so you have to 5v1 her. With two life steal items she becomes way too dominant when fed because with blood and her shield and however much life steal they build makes it next to impossible to kill her sometimes. For example, I remember a fed riven healing for over 300 a hit? How is that fair?! On top of the fact that she has a shield n blood that protects her as she heals for insane amounts. How does make sense? She didn't have a grain of armor and yet she was basically the tankiest champ on their team. Please consider it. Because before long, everyone is going to start doing the same. To be honest, I'm a hybrid player. I like to play champs different because I feel like the game is more refreshing that way be that ad ap mal, adapt; ad ap and tanky akali, adap karma, ap ashe, so on so forth. When I first started playing I hated building life steal because the concept was stupid to me; no offense. Not in the sense that it's stupid, but rather because it's unfair sometimes. After about 6 months of playing, i was forced to start building life steal items just so I could sustain against them. but now that people are building two, I'm really finding it hard to enjoy the game as much. Overall blood + ruined = AD tank w/ 0 armor, and let me remind you how excruciatingly painful aaxtrox can get when he builds blod ruined and omen's. I hope you understand. I just feel like with this implementation people will actually be forced to play a little bit more strategically instead of just hitting a minion and gaining hundreds of health back. Spell vamp is no where near cheap because spells have cool-down's. As for the community, anyone agree or dissagree with me? POST YOUR THOUGHTS BELOW PLZ. TY FOR YOUR TIME : ) WAT EVERY YI JG BUILDS

MasterYi item 3153 item 3072 item 3710 item 1301 item 3031 item 3142

20 Comments

Shroom Junkie2 votes

Lifesteal is part of being an AD champ. Especially melee, its like a must to have some kind of sustain or at least be tanky.

Lifesteal isn't OP, else plenty of other people would complain about it. Heck, it allows for some serious outplays when you know your own strengths.

CHOPSTICKUHH2 votes

I wish I could down vote this 1000 times... Limited to 1 life steal item? Lol

BullSpit1 votes

I'm not saying you can't build it, I'm just saying you shouldn't be able to build two. Think about it. if a yi is doing 1000 crits with blood that's 200 + hp a hit. Remember to that this is yi we're talking about. Add ruined king and now your gaining at least + 300 + a life steal active that slows as well. With the example build I have in the post, you can see how a build like that can be very overpowering very fast. Plus he has meditate which when used right can allow him to bounce right back into battle like nothing happened. honestly, how does anyone think that takes skill? I don't know the exact math, but if I did, you'd realize how stupidly broken that is. I mean look at that build! Tell me that's not cheap! Once he ults with that build gg. It just doesn't make sense. Spell vamp is no where near cheap. Because of cool downs. See what I'm saying?

EffectFX1 votes

No.

Marthian1 votes

And yet if both build pure damage and get hit by cc, they are going to die.

If Devourer change isn't going anywhere, Yi definitely needs looked at because he's too sticky and has similar issues to fizz (invuln/dodge being one.)

BullSpit1 votes

I see what you mean. The only thing is now a days people who play melee's; esp trynd aatrox yi, like to build two life steal items and sometimes one armor item; omens, and a bunch of crit because they know that the healing ratio's are insane. I just don't feel like its as fair. Especially on tryndamere and aatrox and yi. Hahahaha. With trynd's undying rage and his two life steal items its almost impossible to kill him unless you 3v1 him.. Same with the others really.

Marthian1 votes

Tryndamere needs looked at and possibly a rework. He can be a mean lane bully by virtue of free crit strike chance off his kit (35% early game is a big deal), he is a bit too good at split pushing, and other than attempting to zerg/rush a carry while being immune to damage (which has never been healthy, see Poppy) doesn't otherwise add much to a teamfight.

BullSpit1 votes

Yeah he needs a serious rework. His crit chance potential is greater than yasuo's and he has a slow that reduces my attack damage? If you max that out; which I'm sure a lot do, I might as well shut off my pc. On top of an spin move that can lunge him toward me. Even ap on him is cheap if you know how to play it right.

MLDzXnRRR1 votes

Lifesteal is toxic

Ateka1 votes

Fool! You're trying to argue here with logic?! Do You think these guys will ever consider reasons over personal preferences? If You do, You came to da wrong neighbourhood, Buddy. How do I know? Nah. Believe it or not I have more downvotes than actual published posts... Once I tried to enlighten them about the importance of teamwork and all I got was:

"In SoloQ the goal is to 1v5... that is to carry your team. In LCS or otherwise the goal is to work as a team. Therefore the builds you suggest or "watch pros play" are irrelevant to this discussion." - by Random Summoner, Who Obviously Knows Everything About This Game

BullSpit1 votes

All i'm saying is that they should limit to 1 life steal item. How is that unfair? It's not even a big deal when you think about it. I've played yi ap tankMasterYi item 3708 item 3115 item 3143 item 3065 item 3031

and gone legendary. If i were to bulid life steal instead of spirit visage i would of sustained beyond measure, and best part is I dont even need life steal with that build. Imagine a yi with 1.5 attack speed with two life steal items, devourer, etc. His passive with dev is a lot. Imagine.. If im hitting you almost 2 times a second, with a passive tht lets me hit you 2 times every 3 hits? With a jg item that lets me hit you twice every other hit?! I DONT HAVE TO DO THE MATH TO TELL YOU HOW ****ING OP THAT IS. HOWEVER, IF I DID, IT WOULD JUST BE MORE PROOF AS TO WHY ITS SO OP.

Bronzoid1 votes

You know that Thornmail negates almost all lifesteal.

And who the hell goes zerker greaves on Yi lmao. That build is terrible, you need some tankiness on Yi.

3TWarrior1 votes

full build with the OPs yi build means about 315 AD total

thorn mail seems to only do base damage of the kit and not factor in crits, but I'll include critical damage

315 x 2.5 = 787 x 0.32 = 251.84 per critical healed back to the carry (on a non-devourer hit...) and then several hundred more damage without

now then, factor in sated... 252.84 x 2 = 505.68 healed

now then, look at thornmail

if it factors in the original damage of the crit, 787 x .15 + armor value(up to 250) x 0.15 = 155 damage done to the attacker

now, let's look at that...on a normal hit, 315 x 0.32 = 108, now, let's put that into practice

minimum damage done, sated devourer will give 324 health back, factoring in 2 hits from thornmail, that comes to a gain of 14 health and 47 lost on the first hit

so, thornmail counters the most basic of damage

factor in crit runes and masteries..then voila, 2/3 hits can crit and the carry still gains hp but not at such a phenominal rate

now look at this...for sated devourer (the item alone...), everyone now has to carry thornmail, or....the master yi will heal thousands of health in an instant and be deleted

this not only ruins their build potential, it also empowers the enemy team who are not dependent upon autos or deal true damage

another factor, no ordinary champion is goign to have 250 armor with just thornmail and will require it to be the tank or a bruiser, so we can reduce this damage by a large amount

let's say 170 armor (for a marksman/support/etc) it only makes a difference of about 10 damage still, but consider that that champion will be deleted within an instant and there is nothing gained

BullSpit1 votes

Alright so lets take a yi level 18. 111 base ad + 80 + 80 + 25 + 30 w/ 20 arm pen = 326 w/ 20 arm pen. Take into account that he probably has full if not 21 offense masteries. On top of his e passive. That said, 326 + 15 = 341 + 28%; warlord, Havoc, passive, = 436, and if he had blade weaving, that damage would scale to 446. Add 10 ad from runes and it scales up to 460. So let's just say we have a yi with 460 ad. his crit chance is at 40% with those two items. his passive lets him hit me twice every 3 hits. So every 3 hits i am receiving 690 damage without crit. Now for attack speed. Given that build above, we're looking at 34% base + 90% + an temporary 40% + a potential 15% from frenzy + 5% = 184% attack speed? Granted, he could also have attack speed runes to ad another 10% or more. So basically, he hits 2 times a second. With sated, every other hit he is now healing for twice the amount. Add his passive; which doesn't interact with sated, and your still healing for an 1.5 hits every 3. So basically, every other hit, you have a chance of hitting me for 1150 crit and heal for 345. Let's say you hit with dev and double strike at once; aa + dev + aa . You now have a potential of hitting me for 1750 crit and heal for 517. Now dev applies on hit effects. That said, technically, He is healing for 690 every other hit without his passive. Plus the fact that he has blade of the ruined king, every other hit, he is dealing a potential of 1750 + 16 % of your health ! Did i mention that he's hitting you 1.8 times a second?! My calculations aren't 100% perfect, but pretty dam accurate if you ask me. Needless to say, that given these calculations, I really think Master Yi either needs a huge nerf or some type of re work. Keep in mind his sated helps with cooldowns of his passive and q.. That damage is off his basic attacks alone... If he were to use his e and/or ult, his damage practically triples.

BullSpit1 votes

I did not know that. I know that they use to have executioners calling, but got rid of it :'( . A lot of people build like the one above. Its pretty consistent give or take ghostblade and boots.

Bhagswag1 votes

Yi + Hydra +BT + BORK + Essence reaver.

3TWarrior1 votes

the reason spell vamp was nerfed was because AP champs like mages or tanky supports were then able to become near unkillable

morgana has up to 20% spell vamp innate....imagine her with 60-100% and her usual tanky self

Fiveofswords1 votes

seriously? nobody on your team has a stun or a snare?

Lafouboy1 votes

item 3165 summoner 14 cough

BullSpit

You guys act like it's stupid because you all probably play yi with two life steal items. However, for those who actually take skill to kill someone, it's way too overpowering. Especially with dev. With dev on yi with two life steal items, it's just unreal. I play yi. I can kite ez with 1 or even no life steal items. his w is heal enough with 1 life steal, but with 2?! If you guys are seriously that blind then honestly screw you. Idk who thinks 2 life steal items is balanced when its really not.. I even saw a yi with 3! So don't act for a second like that ain't cheap. Any person with common sense can do the mental math. It's way too much health gained. Esp with his passive and dev?! Are you serious?! You can't tell me that you think that takes the slightest amount of skill. Try playin yi ap and tanky. That takes skill, but of course none of you will, because you don't use skill to win, you use the noobiest tactics in the book and copy all your nooby ass builds from "pro" noobs.

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