Name 1 thing you'd change/remove from a passive to make that champ broken!

King Odin··18 votes·5,268 views

Vayne's W: PASSIVE: Consecutive attacks and abilities mark Vayne's target with silver rings. The rings are removed if Vayne attacks a different target~~~~ or doesn't attack for 3 seconds.

Vayne +item 3085 GG

Bonus Video: https://www.youtube.com/watch?v=l_DgYgvG9rY

146 Comments

CubedJustice60 votes

DrMundo regains 0.3% of his maximum health each second.

MrBuffington3 votes

lmfao

EDIT: Actually.....

{quoted}

DrMundo regains 0.3% of his maximum health each second.

Stacking HP anyone? lmao

Reikken4 votes

rofl best one

Bemapon29 votes

On every fourth ability cast, Annie 's next offensive ability ~~ will Stun all enemies ~~ it damages

T RexHasLongLegs5 votes

Shouldn't that be "Oneveryfourthability castAnnie's next offensive abilitywill stun all enemiesit damages" Just cast abilities at fountain, no need for her to go stun them herself, just the fact she casts is enough.

Bemapon3 votes

But my way she doesnt even need to cast abilities. The other team is just forced to afk.

BroLane20 votes

If Ashe has not attacked in the last 3 seconds, she gains 4 / 5 / 6 / 7 / 8 Focus stacks per second. At 100 stacks, Ashe will critically strike on her next basic attack. Thereafter, Focus stacks will reset to an amount equal to her critical strike chance.

Raja Chachki17 votes

PASSIVE: Vladimir AP and health now stack infinitely with each other.

have fun boo

Onegarion2 votes

The Warmongs builds shivers

LadyRenly1 votes

Dorans Ring is all you need. Health and AP

A Tall Joke6 votes

Unfortunately, the value still converges so Doran's isn't all that great.

6 Rylai's might be OP AF though

PiRoScOuT15 votes

Passive: Vel'Koz's spells build Organic Deconstruction stacks on enemies. The third spell hit consumes the stacks and deals bonus true damage.

dubiousscientist15 votes

Sion Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to full health but losing~~「 1 (+ Sion's level) 」health per 0.25 seconds, increasing by「 0.7 (+ 0.7 x Sion's level) 」per subsequent tick.~~ Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against minions and monsters). Sion cannot cast any of his standard abilities while in this state but can cast Death Surge.png Death Surge using any learned spell.

die then never die again

GloriousKaiser14 votes

Garen If Garen has not been struck by damage or enemy abilities for the last 10 seconds, Garen regenerates 0.4% of his maximum Health each second. Minion damage does not stop Perseverance.

item 3070 DrMundo item 3070

Br4ndon13 votes

Soraka gains 70% movement speed when moving~~ towards allied champions below 40% of their maximum health who are outside of Astral Infusion's range~~.

Buttigieg 202012 votes

After 3 seconds of not being attacked Evelynn becomes invisible an indicator is shown when Evelynn is in a certain range of enemy champions. This stealth is removed if Evelynn attacks.

Kouga11 votes

Azir Disc of the Sun: Azir places a marker above the ruins of destroyed turrets (both allied and enemy). Once within 400 units of the ruins, Azir can click on the marker to conjure a Sun Disc, which functions like a standard turret but grants Azir any gold it earns. A Sun Disc's health decays over 1 minute and will lose its armor if Azir dies or moves too far away. Azir cannot conjure Sun Discs within the enemy base.

Permanent turrets inside the enemy base.

Dunkrius2g11 votes

Darius His bleed stacks infinitely.

Zondervain1 votes

So old Draven ? ;_;

Dunkrius2g3 votes

A bit different. Stacks continues on meaning after 5 hemorrhage stacks there will be 6,7,8,9 just like Kalistas Rend stacks but it is dealing DOT damage. Dravens old passive activates once you get a crit (correct me if I'm wrong). If he has 100% crit then I guess it might be the same lol.

PiRoScOuT10 votes

Passive: Upon dying, Karthus enters a spirit form that allows him to continue casting spells while dead for 7 seconds.

ModAcademy Kayn1 votes

but... but... you wouldn't be able to move? You'd be a turret.

usul12027 votes

Walk into the enemy fountain at the start. laugh as you hurt them every time they try and do anything.

Narasimha8 votes

Draven When Draven catches a Spinning Axe.png Spinning Axe, kills a minion or monster or destroys a tower, he gains one stack of Adoration.~~ When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains 50 + (2 × per stack consumed) gold. Draven loses half of his Adoration stacks upon death.~~ When Draven gets 100 stacks, the game turns into the League of Draven. Every champion becomes Draven. And since Draven couldn't possibly beat up Draven, the match ends. There is a mandatory 30 minute viewing period of Draven afterwards.

Squidblimp8 votes

Katarina's Voracity passive: Katarina's cooldowns are reduced by 15 seconds on kill or assist every use of an ability.

Raid Boss Morde7 votes

Mordekaiser Mordekaiser converts 35% of the damage dealt from his abilities into a temporary absorption shield~~ (half as effective against minions and monsters).~~ Maximum shield strength is 「 90 + (30 × Mordekaiser's level) 」. The shield decays by 3% per second.

Infinite shield from all sources of damage. Doesn't decay, and doesn't have a limit to the shield he can carry. Good luck killing him!

Downfall6 votes

Nasus Siphoning Strike permanently gains 3 damage if it kills an enemy unit. This bonus is doubled against Champions, large minions and large monsters.

CubedJustice26 votes

That just means it does an extra three damage...

Apollocliptic3 votes

{quoted}

That just means it does an extra three damage...

No it would trigger on each cast, rather than each kill

Drakylon6 votes

PROWL: Moving through brush increases Nidalee's movement speed by 10% for 2 seconds, which increases to 30%~~ if she is moving toward a visible enemy champion within 5500-range.~~

HUNT: Hitting enemy champions and neutral monsters with Javelin Toss or Bushwhack will~~ mark them as Hunted for 4 seconds, revealing them. Neutral monsters are also~~ rooted for 2 seconds. ~~While moving toward Hunted, ~~Nidalee gains Prowl's bonus movement speed and ignores unit collision. Additionally, Nidalee's first use of Takedown and Pounce against Hunted will have an empowered effect.

Yeah, that's not op.

Also, the most obvious one.

All physical and magic damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%.~~ Valiant Fighter does not reduce damage from structures.~~

BerserkGoldfish5 votes

Kennen after 4 autoattacks, kennens next every auto attack Kennen deals an additional....applies mark of the storm...

Intambulance5 votes

Every third missile Corki fires becomes a Big One, dealing 50% additional damage and doubling its explosion range to 150.

esmelar5 votes

Soraka Soraka gains 70% movement speed when moving towards allied champions below 40% of their maximum health who are outside of Astral Infusion's range.

Irelia For each nearby enemy champion, Irelia reduces the duration of stuns, slows, taunts, fears, snares, immobilizes, blinds and silences. ** 3 OR MORE CHAMPIONS: 90%**

Cindikle5 votes

Syndra Spells gain extra effects at max rank. for every rank.

Dark Sphere: Deals 15% bonus damage to champions. Force of Will: Increases the slowing duration by 33%. Scatter the Weak: Spell width increased by 50%. Unleashed Power: Range increased by 75.

Phoenix Kotori 5 votes

If Quinn attacks an Vulnerable enemy, she deals 「 25 - 215 」 (+ 50% bonus AD) bonus physical damage.

Attacking a Vulnerable target will grant Quinn bonus attack speed and flat movement speed for 3 seconds.

Just one word and it would break her.

Aych Pii5 votes

Nautilus's basic attacks deal an additional「 2 + (6 × Nautilus' level) 」physical damage and Root his target for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds.

This effect cannot trigger on the same target more than once every few seconds

Or alternatively, just: Nautilus's basic attacks deal an additional「 2 + (6 × Nautilus' level) 」physical damage and Root his target for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds.

FreshMeat7075 votes

Aatrox Upon taking fatal damage, Aatrox enters a stasis and begins draining his Blood Well, healing himself over the next 3 seconds. The amount of health restored is equal to 35% of the Blood Well's content limit, plus its amount of stored health upon activation.

Lissandra Lissandra's next ability costs no mana.

Riven ....oh wait......

CleverExpletive1 votes

Riven ....oh wait......

Riven Riven's abilities charge her blade, causing her basic attacks to deal bonus physical damage. Riven's blade may be charged up to three times and expends one charge per attack.

Zirzon4 votes

I would remove the few seconds Braum can't apply passive after stun... Attack speed Braum could stun enemies infinitely.

Desmond Law4 votes

Malzahar On every fourth ability use, Malzahar summons a Voidling that remains on the field until it is killed or 21 seconds have passed. If Malzahar dies, the Voidling stays behind but stops attacking.

Voidlings Grow ~~after 7 seconds ~~(+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).

Trundle Whenever an enemy unit near Trundle dies, he absorbs its life force and heals for~~ 2 / 3 / 4 / 5 /~~ 6% of its maximum health.

Volibear When Volibear's health drops below 30% of his maximum health, he will heal for 30% of his maximum health over the next 6 seconds.

Maokai Each time a spell is cast ~~near Maokai he draws energy from it, gaining a charge of Sap Magic Magical Sap. When ~~Maokai has 5 charges his next basic attack heals him for ~~5 / 6 / ~~7% of his maximum health.

Baron of Bread3 votes

MasterYi Every 4th consecutive autoattack, Master Yi strikes twice. The second strike deals 50% of Master Yi's AD, but fully applies on-hit effects and can critically strike. Double Strike's counter resets if Master Yi has not autoattacked in the last 4 seconds.

Viking Shadow3 votes

Nautilus Nautilus' basic attacks deal an additional「 2 + (6 × Nautilus' level) 」physical damage and Root icon root his target for~~ 0.5 / 0.75 / 1 / 1.25 / ~~1.5 seconds. This effect cannot trigger on the same target more than once every few seconds.item 3085 item 3085 item 3085 item 3085 item 3085 item 3085

Teridax683 votes

After channeling for 3 seconds, Karthus blasts all enemy champions on the map and deals magic damage.

Cost: 150 / 175 / 200 mana Cooldown: 200 / 180 / 160

Happy global smiting.

DorkunedAuras2 votes

Rammus Rammus gains additional damage as his shell becomes reinforced, converting 250% of his Armor into Attack Damage. Hit W, get Gain 300 AD.

EDWARD ELRlC2 votes

Kalista: her rend (e) works on towers and inhibitors

Stephenizgod2 votes

Malzahar PASSIVE: On every fourth ability use, Malzahar summons a Voidling. Voidling that remains on the field until it is killed or 21 seconds have passed. If Malzahar dies, the Voidling stays behind but stops attacking. Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).

Hobbsgoblin2 votes

Zac Each time Zac uses an ability on enemies, he sheds a chunk of himself to a nearby location~~. Zac can move over these chunks to reabsorb them,~~ regaining 4% of his maximum health. Enemies may move over these chunks to destroy them.

Upon taking fatal damage~~, Zac splits into 4 Cell Division Bloblets that attempt to recombine. Each Cell Division Bloblets has 12% of Zac's maximum health, and 50% of his armor and magic resistance. If any of these Cell Division Bloblets remain after 8 seconds,~~ Zac will revive with 10-50% health depending on the health of the surviving chunks. COOLDOWN: 300

So, cast a spell heal to full, almost die and he revives to half with no cooldown. So you can never die.

Sheerow1 votes

Kayle's autoattacks against enemy champions reduce their armor and magic resistance by 3% for 5 seconds. This debuff stacks up to 5 times.

Infinitely stacking permanently reduced defenses :D

RavenKouhai1 votes

{quoted}

Kayle's autoattacks against enemy champions reduce their armor and magic resistance by 3% for 5 seconds. This debuff stacks up to 5 times.

Infinitely stacking permanently reduced defenses :D

at some point you would be at negative armor and mr and take MORE damage from her

Ice Weasel X4 votes

{quoted}

at some point you would be at negative armor and mr and take MORE damage from her

Not with the way reduction works. Percentage reduction can't drop below 0. Only flat reduction can do that.

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