Let's discuss Galio (Long read)

Variks the Loyal··2 votes·821 views

Galio is a fun champion to play, but he's outdated. His style of kit long ago fell away, what with more mobility added to the game and easier ways to counter what he does. That isn't to say he's bad at what he does - Like champions like Varus, he was good in days past and he still good at it, but new champs or champ updates have made better ways to do what he does. There have been indirect nerfs, like Braum and Skarner's passives that interrupt his ultimate. There have been added ways to escape from CC. There have been new champions and kits with dashes and blinks that leave Galio in the dust as he desperately tries to use Righteous Gust to keep up. I think Galio is due for some QoL updates and maybe a few buffs, similar to what they did to great success with Maokai.

So, what is Galio? How should it feel to play him? In my opinion, he should feel like a guardian. Gargoyles are said to keep demons and specters out of churches, which helps Galio fit into the 'anti-magic tank' niche nicely. This is done pretty well, with his current passive giving him AP for MR. His kit, as it stands, feels very much like a gargoyle should feel. So, what's his playstyle like? Should be be like Alistar and Braum, sticking to the backline and protecting squishies? Or should be be like Leona and Jarvan, leaping into the team to force teamfights? Personally, I feel his kit fits the latter best. There's only one problem - His engagement tool, his ultimate, relies on a summoner spell for use. Now, a long time ago, before mobility creep set in, this wasn't the case. Before, he could easily just Righteous Gust into the enemy team to cast his ultimate. But now, with the advent of dashes and blinks, Righteous Gust doesn't cut it. This is the very definition of an outdated kit. So, what can be done to bring Galio back into the fold? I have a few changes to suggest.

New passive - Eternal Guardian. Like some recent champions, this is actually two passives in one. The first is Runic Skin, which is effectively his current passive, giving him ability power for building magic resistance. The part I'm adding is called Gargoyle Claws - Galio's basic attacks scale with ability power, and not attack damage. This should come with a nerf to his base attack speed so people are discouraged from building Nashor's Tooth, but I feel Galio needs something to do when he's not taunting or tossing out Resolute Smites. His heavy engage playstyle doesn't lend himself to use Bulwark on carries - He uses it on himself before using his ultimate. Making his basic attacks scale with AP, or maybe making otherwise deal scaling magic damage, will give him something to do after the initial taunt without feeling useless. If not extra damage, then maybe adding a brief slow to his basic attacks that can only effect a target once for a certain amount of time, similar to Nautilus' passive. Something to make it so he can't be ignored.

Resolute Smite - No changes. Doesn't need any. As a note, one thing that must be avoided is making Galio's damage abilities scale with his resistances. Such a thing would end up getting out of control, considering he gains bonus ability power from resistances, effectively making ALL of his abilities scale with magic resistance.

Bulwark - Also doesn't really need changes. One thing maybe is to make it usable on Galio himself while he's under a stun or other CC effect. But even then, it doesn't really need anything. It's a reliable heal, especially towards dots, and gives more resistances than a Guardian Angel at max rank.

Righteous Gust - Galio's most outdated ability, and yet very iconic and neat. I do think this ability should be changed, but the spirit of the ability should remain. My opinion - Upon cast, Galio gains a big movement speed boost. For the next 5 or so seconds, Galio leaves a trail behind him similar to Nocturne's Q trail. When allies run across it in the direction Galio traveled, they gain bonus movement speed that scales with Galio's ability power. Since the damage from this ability is removed, it is slightly made up by Gargoyle Claws in his new passive. This is an effective buff. Righteous Gust was hardly used for it's peanut damage, only really for waveclear, and escaping. But only in a straight line. This new iteration would allow it to be a better escape mechanism, since it can go in curves and turns. One more thing - It follows Galio when he flashes or otherwise dashes, like with a Thresh Lantern. This makes it difficult for Galio to juke while it's active since it'll give away the direction he flashed in, adding some counterplay to the escape, but it's also for another reason I'll explain just below.

Idol of Durand - Galio's iconic ultimate. Not much is needed changing - I simply offer three QoL changes. One, if Bulwark is off cooldown when Idol of Durand is cast, Galio automatically casts it on himself before casting, and it goes on cooldown as normal. Two, add a flash-esque engagement tool to it, so Galio isn't required to flash to use it. Not a true blink - I'm thinking something like Aatrox's Q, where Galio rises into the air, casting Bulwark on himself if he can, before slamming down on the ground at the target location and activating the taunt. The dash range would be similar to the range of Aatrox's similar ability, making it able to go over walls and terrain. Maybe a little longer, but we need to be careful with range since the effective range is longer than the initial dash. Also following behind Galio's ultimate would be RIghteous Gust, if he has it active, giving his allies a way into the fight after he engages, like a soft Sivir ult. Lastly, make it so it's impossible for the ult to be canceled before half of it's duration is complete. This offers counterplay in the form of on-hit stuns, without making the ultimate completely useless. With a two second channel, this means the ultimate would have to go for a full second before being able to be interrupted. For effect, this means that things like Bear stance wouldn't be consumed, and Braum's passive wouldn't be able to detonate, until after the first second, to allow that counterplay to exist.

So, any thoughts or comments? Let's discuss Galio! Let's see what other people think his niche should be - Do you think he fits more as an APC, or a magic damage bruiser, rather than a true tank? Do you think my suggested kit is OP? UP? And why? What would you suggest? Let's discuss!

7 Comments

Sire Hippington2 votes

I think he really needs to get an update, but before we need to find out what his core identity is, which first asks the question if he should be a Mage or a Tank. Currently, he performs rather bad as both, in his early days he performed to well as both, so it seems balancing out the mage/tank hybrid is rather comblicated herem nostly because off his passive. In the past his ap-ratios were stronger, so his passive gave him enough damage with a very tanky built, but soon enough people discovered that getting an ap-built with a few mr-items was incredible powerfull, so his ratios were nerfed, which left tank gallio a bit behind in damage aswell. Another problem is that his base-kit is made for a longranged poke fight and offers nothing for close combat, but his Ult is an all-in closerange move while his AA range and passive kinda want him to be a tank. Another problem is that his Q is nearly 50% off his damage, and it is really hard to land vs experienced players. Also his passive is problematic, as mr-stacking is rather bad, since the main damage source, especially vs tanks, was, is and will be the enemy adc

so from my point of few, if he should be a supportive mage, his kit needs to change in some ways:

  • evt new passive(no idea what that could be though, but it should give his AAs some meaning)

  • Q needs to be more reliable, change it to work with a inner and outer aoe(sora Q, xerath W), having a bit less aoe on the inner than now, but a better ap-ratio, and a higher aoe on the outer but with reduced damge and slow, so he still gets rewarded for good aim but is less likly to toatally miss his strongest skill

  • W should heal the shielded target, not always Gallio

  • E can mostly stay as it is, maybe with a bit less cd or some ap ratio on the ms.

  • Ult would need to change, a all-in melee ult just doesn'T fit to the rest off that kit

  • maybe he would need to become a (short)ranged champ to fit in this role

I dislike that path cause it would cost him his Ult, which is what makes him gallio, and his overall apereance fits more to a frontline tank.

so what would need to change for him to be a proper tank?

  • his passive, it should definitly put power on his AAs, maybe a wit's end passive like stealing mr from his target, or magic damage on hit scaling with his mr(mr-scaling is a rather bad concept as explained above though)

  • Q same changes as for supportive mage

  • W should grant gallio atleast half the defstats if used on an ally. If u go for tank as gallio right now, u will nearly always use it on ur self as it is all that makes u tanky

  • E: I like ur idea here, but where are some variations of it that could be used, like a dash leaving the gust trail(could be to strong with his ult), a xharge similar to new sion ult leaving the trail, and if useing simply the speedbuff idea one could add a empowered AA to it and atleast a ghost effeckt to pass through minions

  • R: Not much needs to change here, but i would reduce the taunt time to 1.75sec and ad a 0.5sec knockup on the End. And evt reduce the damage gain from reciving damage during ult and buff the base damage+ratio. With those changes u would still get some good use out off the ult even if u get interuppted early

  • Not sure about the scaling off his abillites though, pure ap scalings might lead to ankward builtpaths, hp-scaling wouldn't fit, and mr scaling is problematic since the highest damagesource in the enemy team is in ~99% of the games the adc and therefore physical damage. maybe a scaleing with mr and armor could work, or a non linear scaling on the (new)passive damage and way better base as(especially per lvl) to make his AAs hurt alot in the late.

7ha7guy7772 votes

i feel like Galio needs some way to prevent the tenacity cheese or on-hit stuns that make his ult less useful.

redniwediS1 votes

I'm not sure how to vote on this one. On the one hand he really is out of date, but on the other he can absolutely wreck people as is...

0112358fib1 votes

So I love the concept of Galio he seems like such an iconic part of the game . Whenever I see this champion I always think of Van Gogh’s famous Starry Night. I think that it should be changed that his ult cant be stopped by the aforementioned abilities.The whole felling I get from this champ is that " I might look like a nice sculpture but if you try to ignore me you die" you might not want to attack me but you will. But the question here is how to keep an outdated champion viable in this age of mobility creep.

Variks the Loyal1 votes

I think the easiest way is to just give his ultimate a dash or blink or something, so he can ult into the enemy team. It already works on live with his Flash+Ult combo, but having to use a summoner spell for that is a very hefty price, considering you could use a max rank Galio ult three or four times between Flashes.

Variks the Loyal1 votes

Had another idea for a unique passive that takes advantage of the Gargoyle fantasy. Galio gains the ability to perch atop an intact, allied turret. This ability has a cooldown and he needs to be close to it to be able to do it. While atop the turret, Galio is untargetable, and can dismount by clicking on the turret a second time. While atop the turret, he can cast all spells except his ultimate, and and right clicking to attack targets closeby will cause the turret's basic attacks to switch to them. Also, he can't perch on Azir's turrets.

MetalGearTeemu1 votes

Galio already beats Ryze in top lane and functions are a more cc oriented option to him. He's just waiting to trend, or he would be if Rito wasn't so heavy handed with their balancing and allowed the meta to develop on its own.

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