Meddler, can we have your opinion on the masteries?

ACENOX··1 votes·277 views

I feel like TLD will just get nerfed and this will be pointless, you made masteries conditional (taking warlord only if you are a crit champ) a lot of champions will have no masteries if you nerf TLD, and your "strategic masteries" will be an other fail. can we get what will you try to do? like improving Stormraider's Surge?

3 Comments

Critmaster Garen2 votes

i think the main problem with the keystones is, that theyre very specific but that there are simply not many of them.

youll find champions that synergize extremely well with certain keystones, while others struggle to even find one that fits into their playstile. xerath for example doesnt really have a good keystone. thunderlords isnt optimal for him.

meanwhile fervor is extremely powerful on attack speed focused champs, and windspeakers on soraka and orianna (even more resistances from the shield).

i feel like the only way to fix the current situation is to make more than 3 keystones per tree so everyone has something op to chose from.

otherwise its just going to be champions getting nerfed for their intended playstile because of the masteries, or the masteries nerfed until they have little impact again.

KONO RUBICK DA1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=IBNjy3Vh,comment-id=0000,timestamp=2015-12-14T16:07:43.301+0000)

i think the main problem with the keystones is, that theyre very specific but that there are simply not many of them.

youll find champions that synergize extremely well with certain keystones, while others struggle to even find one that fits into their playstile. xerath for example doesnt really have a good keystone. thunderlords isnt optimal for him.

meanwhile fervor is extremely powerful on attack speed focused champs.

i feel like the only way to fix the current situation is to make more than 3 keystones per tree so everyone has something op to chose from.

otherwise its just going to be champions getting nerfed for their intended playstile because of the masteries, or the masteries nerfed until they have little impact again.

that's an extremely good idea, but guess what. riot won't do it. While you're at it you can list every champs who doesn't rely on crit/as/dot. like renekton

Critmaster Garen1 votes

there are also a lot of potentially good t2 masteries for resolve im still waiting on. they started to add onto the cunning tree. they could do it for the other trees aswell.

t1 could get adaptive armor back (10% of the higher resistance stat added to the lower one) as a scaling defensive mastery vs. 2 less damage from auto attacks and river movement speed.

t2 could get 10% damage reduction against crits back, considering how high average crit ratings are mid to lategame.

and strength of the ages needs buffs. IF the mastery just stays as is, id at least reduce the bonus from cannons to 15 health and make regular minions give 1 health, so youre not punished as a hard for missing a single cannon minion. also increase the total health bonus at least by 100 to compensate for the loss on veteran scars.

but personally id have strength of the ages just give 10% max health as a bonus to really make it an all out defensive mastery for health stackers.

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