One reasonable (if not too light) way to fix Kalista for the time being.
Simple. Don't let her have increased hop length when she hops backwards.
That gets rid of her kiting problem.
Simple. Don't let her have increased hop length when she hops backwards.
That gets rid of her kiting problem.
A more reasonable way:
Change the hop to once every 3 auto attacks, then remove rend slow, reduce its damage, reduce the soulbound damage, reduce R range, and leave her to rot for two years.
They did it for
.
It would be nice since it would make a faster enemy have some chance of reaching her.
or, just spit balling here, They make Dashes/jumps/hops affected by Slows.
Either hopping distance is reduced by Slow %, or speed of travel is reduced.
or, just spit balling here, They make Dashes/jumps/hops affected by Slows.
Either hopping distance is reduced by Slow %, or speed of travel is reduced.
This would fix it instantly, any bruiser can drop a Frozen Mallet on her that way.
The other thing that would have to happen, should this one not.
Add more Attack speed reducing effects and/or make the current ones stronger.