The new version of the Feast mastery seems usless

FancyKiwi··2 votes·759 views

They change it from 3 health and 1 mana upon killing a unit to 20 health for killing a unit with a 20 second cooldown. 20hp every 20 seconds? Who will use that? I'm sure some champs could make good use of it but why a 20 second cooldown?

5 Comments

Iceborn Pippin3 votes

If you have good time and resource management, you can equate that mastery to "5HP per 5 seconds".

Myrddin1 votes

it works out to about the same amount of healing if not a bit more

you will notice the heal i suppose was the point of it

They took the mana off because, well i dont know the logic behind all the mana nerfs.

Catastrop1 votes

It's actually quite good to be honest, I think this change was just as someone said before me. To make the heal noticeable.

Spoofghoul1 votes

It is actually worse now,

It give 1 less health per minion wave and 7 less mana

Serge THE GREAT1 votes

I think part of the idea is to help a laner who is behind to have a chance of sustaining. If you are missing a lot of CS, then you aren't benefiting from Feast's current version. With this new version, a Champion who is being heavily bullied can get a slightly higher sustain than he would with current Feast.

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