What junglers are currently considered "non-meta"?
I'm trying to compile a list of junglers and their roles in the current patch. I'd love some of yall's favorite non-meta champions to play in the jungle and your thoughts on them. Thanks!
I'm trying to compile a list of junglers and their roles in the current patch. I'd love some of yall's favorite non-meta champions to play in the jungle and your thoughts on them. Thanks!
. Not even joking. Great clear time, and her ganks are deadly.
. Funny cause it thematically fits her. Also, her plants make for a great clear time. And like Karma, deadly ganks.
. Clear time isn't the best but as far as ganks go, just QQQ over walls and watch the enemy team cry.
This was a thing a while ago, not sure if it still works though?
. Laughably good in all jungling aspects (ganks, cleartimes, teamfights)
. Jayce Jungle is actually pretty damn good.
Clearing:
Hi first clear is all right, pretty good speed. I take this route: Krugs>Red>Wolves>Blue>Gromp>Scuttle. After he goes back and gets some items his clears become insanely fast since the majority of his spells are AOE. His w is practically meant for jungling, and you can hop over walls by using shockblast for vision, and then switching and jumping on to the camps. He has a passive in his hammer w replenishes his mana for every basic attack (built in essence reaver) and his other passive in hammer gives him an additional 35 armor and MR lategame.
Ganks:
Jayce's ganks are pretty good, however it all depends on how do. After you get Warrior, your poke should be able to shred through about 1/4 of your targets HP, you can then jump on them, which slows them by 50%, and then knock them back towards your ally. If he gets away, Jayce can put down a speedgate that gives an additional 50% movement speed for all allies that pass through it, additionally, you can fire another poke through the gate to finish him off. Your ult also has a passive that increases your movement speed and allows you to walk through units for a while, which is excellent for chasing/escaping.
Build:
Default Build:

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can be replaced with
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Have fun!
The real irony about GP jungle was that it was really really bad in past seasons. Now, honestly, GP jungle is one of the stronger picks. GP has insane synergy with
, although I'd recommend you'd leave Skirmisher's to smite top lane so you can have better ganks with Stalker's. His clear time isn't particularly great, but his jungle sustain is ridiculous when you start Krugs, due to his Q being coded as a melee attack, and his oranges being so powerful. Just level your Q first, smite the enemy laner, use your passive to slow and whittle down your enemy, and use your E to buff your teammates' attack damage and movespeeds to help them better secure the kill. Even if you do steal it, it won't go to waste, because Gangplank stays consistently good all game.
is pretty much the best champion in the game.
In every role.
Skarner
, A bit mana hungry but his passive and an Immolate passive does wonders to a clear time.
I tried it one time. The clears are ridiculously fast and a constantly MIA zed is intimidating. Your ganks are very meh until you hit 6 of course, but you do have a gapcloser and a slow before then.
Sluggish clear speed compared to meta junglers, but a powerhouse during ganks and teamfights.
Slower clears, but great sustain. Probably the most powerful counter ganker who's only gated by the long CD on his ulti. He doesn't have the kind of reliable cc other junglers have and this is what sets him back.
How could anyone forget
? He used to be in meta as a jungler before tank meta appeared but he isn't in the meta now. Gotta say his sustain is immense compared to other junglers, okay jungle clear but he relies heavily on his ult to engage properly. His Q is a good engagement tool but the range is fairly short and before you could use it enemies can already disengage because they can see you.
Nobody added
or
. They are seriosly the most annoying jungles because they do what they want to you in the showers and you can't stop them.

I've seen some weird stuff, and there's so many here listed I probably can't even give comments for fear of my posting reaching its limit.
. Used to be a big deal, isn't as amazing anymore. If you get Cinderhulk, his clear is actually decent and his level 2 ganks are still as impressive as ever. He is quite weak to early invades though.
He clears well using soft leashing (his passive is great for it) to keep healthy, and he controls objectives pretty well. His banks are decent unless you go bot lane, at which point a level 6 Brand has the scariest gank ever because of pyroclasm bouncing between ADC and Support. He needs tanky/CC heavy laners to gank well most of the time, since he only has one CC and it isn't reliable.
Not sure how off-meta this is right now, but he clears decently (although early levels, his sustain is low and it really hurts to clear without Cinderhulk) and has strong ganks if he can chain cleaver someone for a perma-slow. He's probably better top though.
I've only seen this once, but damn if it wasn't scary. His shield doesn't decay in combat anymore, so his jungle sustain is great, and he can clear for a very long time. His ganks are very meh, but now that his W speeds him up when moving towards an ally with it cast on them, he can at least get into the lane to deal his damage. He is heavily reliant on his team having CC and enough damage to help him burst an enemy into a ghost, but he can clear for AGES with almost no concern for his health bar. I'm not sure how reliable he is (they could have just been really lucky) but it looked like a ton of fun.
This guy actually was extremely strong earlier in the season because of how hard the jungle camps hit, but his slow clear speed is more noticeable now that his sustain and durability aren't as necessary. His ganks are solid, and he is an excellent frontline, but he is just a little slow to get through his camps.
Decent if mana hungry clear, stays healthy, can take advantage of soft leashing, and has unbelievable ganks post 6. these are better than WW ult ganks, and he is an excellent tower diver (just drop ult on them to pluck them out of safety while staying super tanky from the bonus resists). Even if behind, he can build tanky and still offer a lot of utility from his many CCs, his damage reduction passive, and his armor shred.
He actually has very good sustain and clear speed with ghoul spam, and he is very hard to escape when he ganks (although I'd recommend making sure your lanes have a fair amount of hard CC since he only has a slow and MS boost). He falls off late game slightly unless he has a strong carry that he can ult, but he is a good early invader and decent jungle duelist.
Why no one says morgana? Good Sustain. Maybe not the best Clears. But beastly ganks. Anti-CC Shield, Press Q when close enough. ??? You gank was succesfull.
I've seen a Talon jungle once. Ever heard of Solwolf's Break the Meta series on Youtube?

His early clears are so bad, and so are his early ganks. However, once he gets a few levels into wither it can make for some of the most brutal ganks in history. Since he tends to build pure tank anyway, I would imagine that Cinderhulk would be outstanding on him.
He is far from top-tier when it comes to jungling, but at least learning how to jungle with him can save your life if someone picks
into you during draft pick. You can lane swap and stay safe for the most part, I know it has helped me win games.
. infinite sustain in jg, ganks are ok but require large amounts of skill. clear times are awful, but it's really fun to play

turrets and kiting make his clear pretty easy and you take minimal damage
spamming flamespitter at half heat and his shield give you sustain and his ulti is devastating in jungle situations
his double shot makes his first clear extremely easy with the krugg stun passive
same as lucian, his W procs the krugg stun easily
smite gromp and now you can spam E until your oom, the krugg passive procs the E reset
kinda like Yi, farm to 6 then come out as a monster, can be built ad or ap
his stun is awesome and he is a super tank come late game, or you can go full AD if you want to.
similar to akali, just farm up to 6 then come out and snowball
actually really fun and his ganks are hilarious with over wall W into ulti then just port out lol
his ghouls can tank well and his E gives realy good sustain
spam that Q with blue buff, get that tear stacked fast because you are in charge of buffs. His ulti makes ganks so easy
i love this champ, if you can time your poison trail right so that you dont waste too much mana then his clear is extremely simple and come late game you just run around and troll as per normal singed-ness
easy ganks but really just a ranged and slightly less utility shaco
the blind helps with clear and your Ulti plus mobis gets you thru the map wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy fast.
never really seen in jungle, her sustain is great, good burst, getting blue buffs gives you great clears and your ganks are good with a stun/slow and gapcloser.
pretty good clear and can gank 2 lanes at once with ulti. also decent sustain with oranges
I play jungle a lot and would rather play champs in the jungle than where the meta places them, ex rumble and zed :D
I did this once.
. It was incredibly fun. He has decent clear, decent then great sustain, but he is heavily reliant on his teammates for the cc in ganks, though he doesn't necessarily need the cc. Think of him as an udyr without the stun. And i did this right before the cinderhulk patch, so he is probably even better now.
I think she is considered non-meta at the moment...
Kayle's really good for the jungle because she can do a lot of things. Her early game is awful, and it's hard for me to think of a worse early game than her, but at least she has aoe autos.
anyway, kayle is a good devourer cadidate, and as such can really carry the late game. During mid game she's all about dishing out as much damage as possible while saving allies when possible. A typical end build ends up looking like this for me:
last item is pick one:
/
/
depending on what I need. You can shred entire teams apart come late game, starting around the ~50 stack mark on devourer.
This build gets you 40% cdr (if you take that mastery) which means your ult is up really frequently, and also it makes your heal pretty strong thanks to the AP.
lol
Prepare to get executed but have the best ganks past 6.
In team fights, you can easily change the outcome
Also
Tank meta is harsh on the bug
I'm trying to compile a list of junglers and their roles in the current patch. I'd love some of yall's favorite non-meta champions to play in the jungle and your thoughts on them. Thanks!

ive played him a few times in jungle now, and with decent planning he can actually do decent.
I have jungled with
before. It works fine but the biggest problem is most people will try to counterjungle you early. Ashe is extremely vulnerable to counter jungling by more conventional jungles
That being said - if you dont get counter jungled. when she gets 6 she is -deadly-. Arrows from anywhere, followed by what will feel like turning your opponents into a geriatric patient with your slow arrows is nasty.
lel
Great synergy with cibderhulk
Strong ganks
Great duelist
Slow clear, but decent sustain with Krugs Smite Buff. Excellent ganks. Efficient with gold; does not need gold to function.
Possibly slowest clear in the game, but can knock people out of tower during ganks.
As long as he has his ultimate, he can stay in the Jungle indefinitely and gank any lane.
Playing her in the jungle and loving it. Her clear is surprisingly fast with the setup I am using and after her first back she clears super healthy too meaning she can quickly power farm to 6 and be relevant for ganking (usually level 6 by 7:50 into the game).
her first clear is slow but super healthy, and can be a threat for ganking at level 2. As soon as you hit 6 you get extreme global pressure from your ult and you can easily burst an enemy with help from a laner. Build like an assassin and see how hard she wrecks with flanking the enemy adc and split pushing alike.