Make your own keystone!

viybez·2/7/2016, 1:29:45 AM·5 votes·944 views

Honestly, at this point, Riot has given up with trying to balance the keystones. Instead of nerfing the crap out of the one good offensive keystone, I feel like they should replace or buff keystones currently in place, to add more to the playstyle diversity you want and play customization in general. So use this thread to make your own keystone/propose buffs for others!

Keystone 1 (Utility Tree)- Goddess's Protection: When you suffer damage that takes away more than 30% of your health within 2 seconds, you gain .5x your current resistances and 40% movement speed (rapidly decaying) for 3.5 seconds. (45 second cooldown) Synergies: Semi-Squishy fighters-- such as Elise, Riven, etc Keystone 2 (Defensive Tree)- Void Vortex: When near enemy champion(s)[300 units], you quickly gain stacks depending on how many champions are in the range and how close they are. At 25 stacks, a vortex slowly begins to form at 100 units surrounding you, slowing enemies by 15%. At 50 stacks, the vortex expands to 125 units and slows enemies by 35%. At 75 stacks, the vortex slows enemies by 40%. At 100 stacks, the vortex expands to 200 units for 2 seconds, slowing enemies by 55%, and then erupting, pulling all enemies within the 200 units towards you. (think Diana's E.) If all champions move out of the 300 units, stacks rapidly decay. (1 minute cooldown) Synergies: Damage soaking and playmaking tanks, such as Maokai or even Garen(spin to win!). Keystone 3(Utility Tree)- Shepard's Blessing(lol): After a successful ability cast on a champion, your next 3 autoattack's on the same champion cause stacks called "Baaaaahd things". Upon the third stack, the enemy champion hit is morphed into a sheep and is unable to cast abilities and has reduced movement speed for 1.75 seconds. (1 minute cooldown) Synergies: Utility supports-- such as Thresh, Lulu, etc. Keystone 4(Utility Tree)- RITO PLEASE: Every autoattack gives you 1 RP. Synergy: devourer kogmaw.

Have fun!

12 Comments

The Whamboozler2/7/2016, 6:06:39 AM4 votes

Ferocity - Spiteful Retort: When you are killed all enemy champions near you take damage = to .3% of your maximum health +.3% of the damage done by the attack that killed you in magic damage. Because screw you, that's why!

Cunning - Long-Term Planner: All starting statistics save movement speed are reduced by 15%. Every time you level up your ultimate (6,11,17) of these stats increase by 10%. By 6 you're only 5% weaker than normal, by 11 you're 5% better and at 17 you're 15% higher in your base statistics than you otherwise would be. Gonna be a rough early lane tho!

Utility - Not in Vain: If you are killed, all allied champions near you heal for 300 + 8% of YOUR maximum health and gain 25% movement speed for 2 seconds. Even in death, your support will always have your back.

Cunning - Tactical Predictions: Once every 90 seconds you gain an aura similar to banshee's veil. Being struck by a spell removes this aura but reduces the damage that spell would deal to you by 50% as well as reducing the duration of any crowd control that spell would have done to you by 50%. Oh look, a defensive option that non-tanks might want!

Ferocity - Thrive on the Challenge: If you are damaged by a champion, you do +10% more damage to that champion for 3 seconds, you may have this bonus versus multiple champions, and being struck repeatedly by the same champion refreshes the duration (but the damage bonus stays at 10%). For that tanky bruiser who plans to stay in the fight. Less sustain than Grasp of Undying but more punch in return. Risky to take on squishies tho, since they'll often die to fast to use the bonus damage.

Cunning - Demolitionist: You do 20% increased damage to minions and structures but 15% LESS damage to enemy champions and jungle monsters. For the obnoxious splitpusher in your life. He'll wreck your towers FAST, but he's easier to duel if you catch him. Could single-handedly bring Shaco back to being viable.

Utility - Breath of the Martyr: If you are killed, you are instead reduced to 1 health and cannot move or auto attack. You can cast one of your abilities without mana cost (excluding abilities that are on cooldown). After you have cast this ability or after 5 seconds have passed... you die. For those champs with utterly VITAL ultimates who want to make certain they are able to get them off in teamfights.

Cunning - Blood Money: Champion kills give you +50 gold. Shutdown kills give +100 gold. No bonus gold from assists. Simple but effective. By taking this, you're giving up a keystone that would help you get kills... BUT if you still get them, you will get fed faster. Obviously, meant for assassins... and it'll be fun to watch them rage when people "KS" them and they don't get the bonus.

CannonLordFreed2/7/2016, 2:36:47 AM3 votes

utility- ballad of unsung heroes: Whenever you get an assist, your next spell or ability slows each target 40%

Princess Emma2/7/2016, 1:13:01 PM2 votes

The Ferociously Cunning Tree of Resolve:

Grasping Thunder Touch Blessing of the Warlord of Fervor and Stone's Surge of Ages

Why have one single new keystone, when you can have them all?

Squidsmastah2/7/2016, 2:39:50 AM1 votes

Utility: The Passive to Fix it All -- Reduces all of your cooldowns by 90% upon a kill or assist. Items and Summoner Spells included.

thepay32/7/2016, 2:22:40 AM1 votes

utility-WINNER- whenever you win a game,you get a mystery skin, if you lose a game,you lose 10RP

HighH12/8/2016, 6:53:54 AM1 votes

Here's one that I think will add a lot of diversity:

Cunning - Thunderlord's Decree: Hitting an enemy champion with an ability or basic attack marks them with Thunderlord's Decree for 3 seconds. At 3 stacks, the target takes 10 - 180 (based on level) + (30% bonus AD) + (10% AP) magic damage. Thunderlord's Decree can only be triggered once every 25 - 15 (based on level) seconds.

TekkenPlayer2/8/2016, 9:56:54 AM1 votes

Follow Braum: Whenever you or your ADC kills an opponent, they grow a moustache