My Thoughts on the Current State of League of Legends.
This is a very long post, if you don't read it all it's no biggy. If you have any of your own opinions of your own and/or agree with what I've said. Let me know! I would love to hear other players thoughts on the current state of the game!
Rito got me like... [slayer-jinx-unamused]
Anyway, let's kick this off with assassins.
Being an ADC main, assassin's are the absolute bane of my existence. While I understand their purpose (and being public enemy #1 certainly doesn't help). there is often one that ends up standing out. Up until the last few patches it was Rengar. One-shotting squishies with practically zero counter play and almost no risk. When I think of assassins I think of a hero who is high risk, high reward. A hero who kills a single target using spells which require you to land them all and combo them correctly. I think of spells that have high base damage and long cooldowns. But when one of these assassins misses spells I feel they shouldn't be able to kill the target unless they are really fed.
What brought me to post I was playing a game as Jhin yesterday and a Zed manages to kill me from 100%-0% (1600hp) with a double E, two autos and Thunderlords. He missed his Qs and I QSS'd his ult and duskblade. What's up with that?
One of my biggest problems right now is with Zed, his W passive AD and AD scalings to be precise. With all the latest item changes does he really need that bonus AD on his W? BoTRK is no longer a core part of his build, Youmuu's now gives 65 AD rather than the 30 it used to give, Black Cleaver also gives 15 more ad than it used to. With the current common build at full build he can have 300-325 bonus AD + Runes then with his W at rank 5 he can have up to 400-450 in bonus AD now add his base AD to that plus red pot and he has a total of 600+ AD. His passive AD also synergises well with Thunderlords giving him even more TL damage. With 400 AD and level 18, he can do 400 damage with it. Which then stacks into his ult damage. You can't tell me that's not ridiculous right?
I think assassins should be among the harder heroes to play, and those who take the time to learn and master these heroes should be rewarded for their efforts by being able to style on other players with their skills. When a Zed or someone kills me, I should be thinking "Wow, that guy is good." or "I just got rekt." rather than "Yeah, that's balanced, Kappa." or "Where's the counterplay to that?" and feeling as defenceless as Scuttlecrab when a jungler comes looking for Devourer stacks..
Ok to Top laners/Junglers
What's with all the top laners and junglers murdering me when they are building primarily defensive items?
What's with the Poppy wrecking me with just Frozen Fist? What's with the Nautilus killing me with Sunfire and Zz'rot? What's with Tahm being Tahm?
I thought the tanks in this game were supposed to soak damage, skill shots, initiate teamfights and CC targets so their carries can kill those targets.
What happened? Why does everything do so much damage? Send help!
I used to believe you built damage to do damage...
After talking with others and thinking about what has been discussed I have come to the conclusion that the damage it justifiable. I still have some concerns about Poppy and all this Zz'rot Banner stuff though.
To bans.
If we are going to have so many strong champs running around I believe we are going to need more bans or something. There is no room for personal bans anymore. I can no longer afford ban that bogie champion who just tilts me off the face of the Earth when they are on the enemy team. I'm too busy banning Poppy, Tahm, Zed, Nidalee, Udyr, Kog'Maw, the list goes on... Not only that but with the ever increasing roster I feel 6 bans no longer cuts it with a roster on 129 heroes.
Now last but not least towers..
What's up with these towers shooting spitballs at my enemies and I? Aren't I supposed to feel safe next to my turret? Why am I being dove at level 3? Why can I tank so many turret shots when I have no defensive items mid-late game? The turret damage is pathetic and what's up with these laser turrets? I thought they were supposed to hurt more than standard turrets... Dives should be risky, hence why they are called dives.. But with the current damage turrets put out you can dive at levels as low as 3 and get out safely with, or sometimes, without flash.
Anyway, that's all I can think of right now.
TL/DR
- Current state of assassins feels unhealthy
- Zed is OP.
- Some Top Laners/Junglers doing a lot of damage when primarily building defence.
- MOAR BANS!!
- Turrets are too weak.
Leave your thoughts in the comments!!
[slayer-jinx-wink]

this only become a thing recently because of the recent builds for udyr which was
then everyone went nuts and started using it. I believe its that spawn additional minions should not be in the game and I want it removed or reworked to do something new. Nerfing would make the item not playable because as we came guess it would be bad after the nerf.