Please Explain the Difference Between Bronze-Challenger (SoloQ)
...as spectating many a match on both sides: I fail to understand how (most) players of Challenger/Master/Diamond Tier are somehow "significantly better" then Bronze/Silver/Gold.
They make the same mistakes and same errors as do Bronze... same general lack of team coordination and all the rest So please: Tell my why Ranked Tiers even matter in LoL.
Here is not what explains this:
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Creep Score: I have seen all Tiers, Bronze and Challenger alike, have far lower CS then what LCS players can do per unit of time. I have seen Bronze with epix CS and Master Tier with "nothing". This observation takes into consideration lane ganks or otherwise as well.
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Vision Control: This is almost entirely dependent of the support. If you have someone playing support who shouldn't (either Bronze or Challenger alike) the VC will be terrible. Even other players fail to buy wards/triket upgrades. No sweeping of enemy wards. And you probably never see someone other then the support buy Sightstone (which for example in LCS player the jungler usually buys)
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Team Coordination: The strategies for both Bronze and Challenger are the same and do not exist in SoloQ... this has nothing to do with the meta-related concepts. Rather it has to do with: A. AFK farm for approx. 10 min, B. Once a turret is pushed go for dragon, C. Randomly fight mid, D. Randomly fight somewhere until you push something down, E. Take BN/More Dragons, F. Randomly Push Base, G. Repeat some other step until one team fails and ends. There is no coordination, even at the highest levels, and it just becomes a collection of 5 man players all attempting to carry without focused objectives. Matches are either completely one-sided (thanks to the magic of the MMR system) or matches are almost always decided at failed BN attempts).
If you watch LCS matches... they (the winning teams anyways) always have objectives in mind and strategies and backups strategies to engage them so.
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Player Skill: With the obvious observation that low Bronze basically have no idea what they are doing, and higher players have at least some idea, very few Master+ players are truly skilled with their champion. They may win... but not convincingly. Indeed, I have seen a few Master+ players that can do some crazy things with champions (such as
), but most of the time they give lackluster performances and do no stand out from any other player of the champion... nor compare to LCS play. Yet somehow some are Diamond+ and some are Gold or worse... -
Statistics (K/D/A or otherwise): This number is irrelevant. K/D/A comparisons are only as good as the relevant tiers: Someone who "smurfs bronze" will always have some crazy K/D/A vs someone in Challenger Tier. Comparing Bronze to Challenger on K/D/A means nothing as the statistics depend upon who your opponents are. IN other words: Pentakills in Bronze are much easier then otherwise.
I probably can add more to this list alas: Other then random long-term luck of who your team is/enemy team: Please explain how the Tier system of players are significantly different then any other tier of players. If you were to randomly spectate a ranked match without seeing the player tier banners: How would you determine what tier it is? I contest that you could take a Bronze or Silver level player (playing in favorable or otherwise fair position/team comp), place him into many Diamond+ Tier matches, and yet there would be no difference in outcomes...
Edit: Here is another way of looking at the problem. How do you define a:
Bronze Silver Gold Platinum Diamond Master Challenger
...Player. What amount of stats, skills training, or whatever classification does it take to "reach" a particular tier level? I would contest, especially B1-Gold; Platinum-Master; Master-Challenger, the differences become very minor or unobservable.
Indeed it is so...
, and have him repeat the performance that you specified.
I probably /epicfail now LoL but alas besides the point. That assumes I still play this game (which I don't) of course.