Tank meta is so fkin boring. It's been like this ever since Cinderhulk, then a couple month break.
Can we please get back to where 5 tanks can't out dps carries and assassins?
Can we please get back to where 5 tanks can't out dps carries and assassins?
no.
i hear ppl complain about it 24/7 so its weird that you get downvotes.
but hey wait for the mage update at patch 6.9 maybe that changes something (yea right rofl)
no.
i hear ppl complain about it 24/7 so its weird that you get downvotes.
but hey wait for the mage update at patch 6.9 maybe that changes something (yea right rofl)
Yeah makes mages even less effective except might make some not so dependant on only being able to engage with their flash--- Annie
Uh... yes, but also no.
Right now is a REAL tank meta, where ADCs, assassins, light fighters, etc. are all building tanky, and it's not healthy for the game, this is true squishies aren't getting blown up when they should, assassins aren't giving up enough for their increased survivability, and light fighters being tanky was categorically the worst thing I've seen in the game (though specific things were probably worse, like release Xin).
But the fact that tanks aren't just TOTALLY IGNORED in teamfights anymore (which they were before cinderhulk/juggernaut updates) is GOOD for game health. Because for a good long time tanks were pretty much only worth their CC, even if they got to your backline ADCs would outheal their damage because before the ADC changes tons of them built bloodthirster second item.
[{quoted}](name=Shadow Gilgamesh,realm=NA,application-id=3ErqAdtq,discussion-id=Hi6a9IuA,comment-id=0001,timestamp=2016-04-16T19:25:46.408+0000)
Uh... yes, but also no.
Right now is a REAL tank meta, where ADCs, assassins, light fighters, etc. are all building tanky, and it's not healthy for the game, this is true squishies aren't getting blown up when they should, assassins aren't giving up enough for their increased survivability, and light fighters being tanky was categorically the worst thing I've seen in the game (though specific things were probably worse, like release Xin).
But the fact that tanks aren't just TOTALLY IGNORED in teamfights anymore (which they were before cinderhulk/juggernaut updates) is GOOD for game health. Because for a good long time tanks were pretty much only worth their CC, even if they got to your backline ADCs would outheal their damage because before the ADC changes tons of them built bloodthirster second item.
Fair enough, but I will always say having tanks that do more damage than carries and assassins with no down-side is extremely toxic to the game.