When is something going to be done about full tank Ekko's damage? It's not even close to balanced.
I just had a game where full tank Ekko (minus hourglass, but still arguably one of the best survival items in game) did 36.7k damage and was nearly unkillable unless all 5 of us were on him. Even then he took a while to kill. We won, so this isn't a QQ thread about it being unbeatable.. but why is this scrawny kid tankier than Malphite, and doing more damage than a fed Caitlyn ADC?
There has to be a line drawn somewhere with clear drawbacks as well as strengths whether you are going to go bruiser Ekko, full ap Ekko, and full tank Ekko. There is literally no reason to run anyone but him with his kit and tankiness in the current state of the game. Something needs to be changed.
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main, but anyway. Yes, Ekko has a very high amount of utility in his kit; I won't even attempt to argue against that (since it would be a losing argument to begin with)