Why I think drag is "Overrated"

zzPHaiNT··2 votes·2,008 views

There are two main reasons why i think drag is overrated.

  1. Its buffs are really, really minor and usually drag is not the thing that helps fights, its the advantage that the team used to get drag, for example bot lane just got a double then they get drag. The bot lane would snowball off the kills rather than the drag itself. Its overall just really minor until late game and even then its still not a game changer, at least 1-4 is not. (people often judge the game on drags and depending on drags who more powerful.

2.Sometimes a Drag could lead to a throw in the opposing teams favor. This could often decide the game as it may put the team on tilt and make bad decisions. (don't act like you never went in a game with a drag steal, you'd be lying. Even pros throw around drag, and even baron)

BTW I am NOT saying dragons is bad in anyway shape or form, I am just saying its over rated. Obviously you would take it after an advantage. Thanks for listening to my discussion, message me below for your opinion.

17 Comments

Sailor Mint2 votes

You don't want to spend too much time with the first buff being mismatched. Third buff is never bad. Fourth buff adds tons of stress on the enemy team when objectives are up.

zzPHaiNT2 votes

I understand they are good to have, although they are not deciding factors of games. Often in my games people really stress over dragons a little too much. Im in silver so IDK.

Sailor Mint1 votes

You don't want to throw the game trying to contest Dragon, especially the first two buffs. But giving away too many dragons gets dangerous after a while.

I agree I've seen Dragon #5 less than a handful time, but it doesn't mean you shouldn't at least try to split Dragons when it's possible.

zzPHaiNT1 votes

Yes true, But however it is much better to give up drags then engage in bad fights as kills are much more valuable and snowball much harder. Also it allows the team to capitalize on other objectives.

JustMyBassCannon1 votes

{quoted}

I understand they are good to have, although they are not deciding factors of games.

Tell that to the team that let a mediocre Skarner player get to the 5-stack Dragon buff while they didn't bother with getting any of them.

Seriously. Sure, it was a blind random, but I wasn't exactly doing very well until I'd hit 5th Dragon. And 6th Dragon. No one on our team was doing outstanding until late-game, so it's definitely fair to say Dragon and Baron buffs played a huge part in winning.

zzPHaiNT1 votes

I understand drags HELP win games but no they do not WIN them. Events that made them get 5th drag was what decided it. Also 5th drag is not in any sense "GG". Teams could still win with the opposing team having dragon or even BARON (although it is much hard to win with the there team having baron as it provides a much better siege buff).

JustMyBassCannon1 votes

There's a difference between being a deciding factor and being what won the game.

A deciding factor is one of several factors that helped a team win a game, whereas the other is the most prominent of said factors.

Sometimes--like the aforementioned case, where having 5 dragon stacks to their 0 gave our team an obvious advantage and allowed us to win future team fights--Dragon is the deciding factor. Other times, it is merely a deciding factor.

Sometimes, the deciding factor is winning a fight when someone tried to go for Dragon/Baron at a bad time.

Whatever the case of the specific game, it's not exactly important. Deciding factors help win the game, but the factor that helped the most is always different.

Aatrox Herself1 votes

Extra 6% ad and ap is never bad in fights, But 3 and five are really the best ones.

zzPHaiNT1 votes

The first drag especially in the early game is nice but is not that good. It is a minor buff that slightly, slightly boosts damage. Late game it does get better when ad and ap increases therefore the bonus ad/ap is significantly increased.

Erockandroll1 votes

The thing with drag, it can be done very early, especially if you have a Jungler who can take on Drag at early levels (Nunu.) And if you can secure dragon that early, then 5th dragon will happen even earlier. To put it simply, 5th dragon is more than just a late game problem. IT should influence your decisions throughout the game.

zzPHaiNT1 votes

^ I agree

magic pole1 votes

I agree with you. I get very annoyed when my team wins a big fight by killing 4 or 5 enemies. We can then take at least 1, often 2 or 3 turrets. Inners and sometimes inhib turrets...but then

some genius is like, NO WAIT, FUCK the towers let's get drag! YEAH!! smh

zzPHaiNT1 votes

Sometimes taking towers and inhibitors could be more valuable then taking drag as inhibitors provide way better and immediate lane pressure that could setup a drag later on. Also inhibs provide your team with other objective control.

magic pole1 votes

yeah... that's exactly what I'm saying...

zzPHaiNT1 votes

Please post what you think below, curious to see what others think about this because As soon as Season 5 started people started to say Dragon was "OP" but i think otherwise.

DreadPirateChris1 votes

What's 'overrated'? I think dragon is roughly the worth of an outer turret. I would never willingly trade one of our outer turrets away to get dragon, but I would get dragon rather than take an enemy outer turret. Maybe even rather than getting an enemy inner turret. Absolutely I will always want to take an inhib turret over a dragon. Cracking the base is extremely important, those inhib towers are much more than just 'a tower'.

As for throwing at dragon or baron, well, nobody goes into those fights planning to get aced and lose the objective to the enemy team anyway.... but mistakes happen. If you could know the outcome, I'd say it's worth giving up a kill (but not multiple kills) to secure the dragon. It's obviously not worth giving up a kill to -not- get the dragon though, and very obviously even pros can't see the future, so I'm not a big fan of steal attempts other than with ranged skills.

I'm also not a big fan of trying to take dragon or baron with no wards. I do like to have wards peppering the area whenever dragon is up so that when the enemy tries to sneak a solo dragon, you wait until the dragon is almost dead, and then dive the hapless fellow killing him and taking the dragon away from him. It's really my -duty- to do so, as a helpful league player, I need to teach him why he should have wards before putting himself in an exposed position at low health while contesting a valuable objective. (Not to say I've never snuck a solo dragon myself ... but I always have wards at my back when I do.)

Dragon certainly isn't the be-all and end-all of the game, but it -is- a valuable objective. Those buffs are not huge but they are -permanent- (5th dragon aside, but then 5th dragon -is- a big buff.) That makes them pretty valuable. The 2nd/3rd/4th dragon buffs are kind of small on their own but if you add them together they make your team faster moving, faster pushing, and faster at taking turrets. That makes it easier to out-pressure and out-rotate the enemy team and get into their base - and you can't win the game if you don't get to the enemy nexus first no matter how many kills you get out on the map.

Call Me Gello1 votes

People are not getting my argument. Teams usually win off of advantages before drag. They do not win off of drag. It is valuable, anyone could tell you that but it is not a win condition. People usually blame drag for losing or winning.

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