Ekko Rework? Y
I know you are currently working on lowering ekko's base damage and increasing his ap, but by doing this you are going to make him heavily rely on ap, which is going to cause him to be easily countered, just build qss and your fine. Ekko was special to this game because he was the first melee mage and I feel as you are taking away from hybrid and ad ekkos as well by make his abilities scale directly with ap. Maybe ekko scales with items both ap and ad?


as well, depending on who you consider to be a "mage"
a "mage" as well.
are mages now for all I care.
has a ranged Q and a 3-hit mechanic and it doesn't make him a mage, right?