Shen's W NEEDS a passive. Maybe something healing releated?

lightdragoon88··8 votes·682 views

Shen is getting quite a bit of talk lately with his new update. Some good, others...not so much. One thing I have seen is that his W is quite...lackluster and I can agree with that.

As of right now it only an active that blocks auto attacks when inside is VERY short time of 1.75 seconds. It needs something else and I believe it should have something that Shen players are pretty much missing too: Healing. So here was my thought on a passive.

Passive: When Shen or allies kills units near the spirit blade , it gathers it life essence. When the spirit blade is called to Shen (By Q or R) Shen is healed by the amount it has stored over 5 seconds.

Active: Active: Shen's spirit blade creates a defensive zone for 1.75 seconds, blocking all basic attacks that would hit Shen or an allied champion while they are inside and heals allies for half of the amount stored over 5 seconds.

Cannot collect life essence when on cooldown and life essence is lost on death.

This can be interesting because you would have to keep the sword out in the open to collect the essence (so no sneaky plays) and you have to make the killing blow (or an ally) to get the essence so there is risk in getting close, but you can be rewarded by the heals it can give you and/or your allies. I also believe having it not stack charges when it on cooldown can prevent lane bully by blocking attacks from W active and still collecting charges to keep healing himself.

5 Comments

AtaxiChaos2 votes

He has enough shielding that adding healing to it would be overkill. Maybe make it something unique and, at least slightly, related to the W active...

Something like having a constant passive zone, the size of the active, maybe smaller, that prevents or reduces damage from crits. It would be fairly negligible when playing him top/jungle while giving him more presence in teamfights and would allow him to remain reasonable as a support.

If it proves imbalanced it could act kind of like Bond of Stone, in a way, and either redirect the damage to him (only the critical portion, base damage still goes through) or cost energy for each crit prevented/reduced.

lightdragoon881 votes

I was thinking of a constant passive zone too at one point which came to the "collect life essence" bit.

We don't know what to add, but we do agree that W needs something more..passive or not.

Hayaishi21 votes

His Q should get the old Q passive.

Every time he hits an unit with it he gets HP regen and if he last hits an enemy with Q he gets flat HP back.

Melledoneus1 votes

In my opinion, I think Shen needs range. He has higher regen to compensate for his sustain (whivh was the worst healing mechanic in the game), he has shields to stay in lane, but no range or reliable ways to stick to his target. Either they need to:

  1. Reduce his E's cooldown to 7-6 seconds late game.
  2. Have his Q deal damage/ move to target location.
  3. Give him a movement speed buff (or higher base movement speed).
  4. Increase his taunt missile speed. This will keep Shen's enemies on their toes and actually have to prel-emptively dodge the taunt rather than just sidestep it mid-dash.
lightdragoon881 votes

With CDR, his E cooldown would be about 6 seconds late game.

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